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My solution is simple: in the order of units to use to kill stuff, the Psi is the last. If there are no other people available to take an enemy out, I'll go ahead and kill it with a Psi. I prefer the "stolen" XP over possibly getting my troops injured or killed.
Think of it as bringing a SHIV. They're extremely useful and flexible in how it helps the squad, but they don't gain XP.
Next time around I'm gonna go for a PSI only game (once I have like 8 psi)