XCOM 2
Dragonixor Feb 8, 2016 @ 4:05pm
Ranger: what is implacable exactly
It says it give a free move once after a kill
raises a few questions

1)Is it a move as in ''movement'' or a move as in ''movement or attack''?
2)is the once ''once a turn'' or ''once a game''?
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Showing 1-15 of 29 comments
Cccactus Feb 8, 2016 @ 4:06pm 
Just an extra movement, once per turn.
Grimshot Feb 8, 2016 @ 4:07pm 
As in movement.
Maskeno Feb 8, 2016 @ 4:08pm 
If you kill an enemy you get one more movement with that character. Movement only though. Reaper is the skill that gives extra turns.
Roflberries Feb 8, 2016 @ 4:10pm 
Just a movement. It allows you to go hard, kill something, then retreat back to a safe distance or continue to press your advantage.

Very good skill, highly underrated be because it's counterpart is a hurr durr I get sword over watch attack. And if you let something within melee range of you, you are halfway to failure already.
DarkFenix Feb 8, 2016 @ 4:12pm 
People underrate it? Wow, I loved implacable from the start. It immediately removes any concerns over keeping your ranger safe in combat, they can freely run out to kill something and get back into cover. My ranger repeatedly doing exactly that combined with my sniper resulted in most of my squad's kills.
Roflberries Feb 8, 2016 @ 4:17pm 
Originally posted by DarkFenix:
People underrate it? Wow, I loved implacable from the start. It immediately removes any concerns over keeping your ranger safe in combat, they can freely run out to kill something and get back into cover. My ranger repeatedly doing exactly that combined with my sniper resulted in most of my squad's kills.
It's underrated because so many people are completely infatuated with blade rangers, which is the sub optimal build. Ironically, many of these same people are the ones struggling with the game.
Neutralize Feb 8, 2016 @ 4:19pm 
I consider it a must-have for a Run and Gun Ranger. Or if you like using the sword (meh).
Run in, shoot anything in the face, run into cover. How people skip this is beyond me.
DarkFenix Feb 8, 2016 @ 4:24pm 
Originally posted by Roflberries:
It's underrated because so many people are completely infatuated with blade rangers, which is the sub optimal build. Ironically, many of these same people are the ones struggling with the game.
Blade rangers are cool, and they're very effective early on, but later on your shotgun is ungodly strong. I had a similar experience with grenadiers, early on the minigun is more worthwhile, mid-late game the explosives are. Thank god for being able to respec.
Dorok Feb 8, 2016 @ 4:29pm 
Originally posted by Cyriel Dosferatu:
Run in, shoot anything in the face, run into cover. How people skip this is beyond me.
It's very very simple because you have no garanty to kill and if you don't kill you get a sort of double penalty, took too much risk and didn't killed.

Too much a gamble.

At reverse the counter part skill is zero gamble, just eventually usefull in case things going wrong plus there's many close range enemies. And in case you attempt a close attack you'll get a double attack if you didn't kill.
stevo Feb 8, 2016 @ 4:45pm 
Originally posted by DarkFenix:
Originally posted by Roflberries:
It's underrated because so many people are completely infatuated with blade rangers, which is the sub optimal build. Ironically, many of these same people are the ones struggling with the game.
Blade rangers are cool, and they're very effective early on, but later on your shotgun is ungodly strong. I had a similar experience with grenadiers, early on the minigun is more worthwhile, mid-late game the explosives are. Thank god for being able to respec.
Blademasters can still wield that same shotgun. Hell, run and gun is even on their side of the tree. All in all, a blademaster will get more work done and has more nifty tricks up his sleeve if you think ahead. They also clutch quite hard in the midgame

But yeah, endgame their active sword attack becomes worthless, the reaper ability and bladestorm withstanding. But in all honesty, outside of scouting, the phantom ranger doesn't do anything for me attack wise. Other than scouting mine is just a two trick pony because he can get shadowstrike rupture shots. Having the ability to run in and run out on what could easily be a missed shot potentially makes them a liability that another soldier has to rectify, otherwise he's dead.
Last edited by stevo; Feb 8, 2016 @ 4:49pm
Dr.Acula Feb 9, 2016 @ 1:11am 
Problem is that Implaceable is bugged. You can move, but if ou try to use anything other than movement the UI gets stuck until you end your turn or reload. Well and Blademaster can be usefull but throughout my campaign Blademaster literally only made one kill. 50% of the time it missed...
VerboseLamp Feb 9, 2016 @ 1:24am 
The core strength of the skill is that you can use it to make some otherwise very risky movement choices and then fall back on the free movement turn to reposition your Ranger to safety after securing the kill.

I'm not really seeing the argument that it's "risky", because with proper positioning, you can easily use it to flank an enemy from behind, get a 100% chance to hit and a huge crit bonus with your shotgun, and then laugh all the way into heavy cover as you wipe their spattered remains off the barrel of your smoking gun.

This tactic is especially effective (and hilarious) when you pair it with the Wraith Suit, which allows you to grapple to get a free movement, walk through frickin' obstacles and walls, assassinate your target, and then walk right through the side of the building and completely break the enemy's line of sight on you.

The only element of risk that's really involved is that you'll have enough damage to actually kill it, but that's more of a failure in planning than a fault of the ability.
Last edited by VerboseLamp; Feb 9, 2016 @ 1:29am
Mashpit Feb 9, 2016 @ 1:30am 
Originally posted by Roflberries:
Very good skill, highly underrated be because it's counterpart is a hurr durr I get sword over watch attack. And if you let something within melee range of you, you are halfway to failure already.
I just like to pretend that I still have close quarter specialist ;~;
It's pretty decent for taking out berserkers and chryssalids, though. You essentialy get two sword strikes to take 'em out with. Just don't try to get cute with the faceless, because they'll hit you from outside your melee range (they usually miss their swing, though, thank god)
For added hilarity, park your bladestorm ranger on top of a reinforcement flare. That, combined with a killzone sniper, will lead to ridiculous amounts of fun for you and misery for ADVENT.
stevo Feb 9, 2016 @ 1:31am 
Originally posted by Tyril132:
The core strength of the skill is that you can use it to make some otherwise very risky movement choices and then fall back on the free movement turn to reposition your Ranger to safety after securing the kill.

I'm not really seeing the argument that it's "risky", because with proper positioning, you can easily use it to flank an enemy from behind, get a 100% chance to hit and a huge crit bonus with your shotgun, and then laugh all the way into heavy cover as you wipe their spattered remains off the barrel of your smoking gun.

The only element of risk that's really involved is that you'll have enough damage to actually kill it, but that's more of a failure in planning than a fault of the ability.
It may not be risky late on when you have cranked up your soldiers aim. But unless you know it's for sure gonna be 100% There's an element of risk. Not all the movements you make will get you point blank flanks, and later on enemies have buffed defense and a chance to be grazed.

It's a low dice roll, but if it happens , you're in trouble.
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Date Posted: Feb 8, 2016 @ 4:05pm
Posts: 29