XCOM 2

XCOM 2

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ryanberry 2016 年 2 月 8 日 下午 2:26
Stun Lancer is ridiculous (and some other ranting from someone who wants more believable gameplay)
The Stun Lancer needs balance. It doesn't need any stat changes because it's perfectly fine as is and presents a good challenge. BUT it should not be appearing in the 2nd mission when most of your soldiers still have 4 HP (and half of them are wounded from the first mission anyways). One Stun Lancer just wiped out 3 soldiers in 3 perfect turns, and each soldier was at full HP. I'm playing on Legend and that could be a factor, but I had everything perfectly set up to counter any enemy (missed multiple 80% shots).

Clearly the weapon they wield is too powerful for early game. The first 3 or even 5 missions should consist of you getting your bearings instead of being roflstomped and losing all of your soldiers/all of them getting wounded and becoming useless imo.

Another thing that bothers me is how often your actions on the Geoscape are interrupted, leaving your extremely unprepared because you can't actually make contact and setup all the infrastructure the game provides. I realize that the frequency of events/missions make complete sense regarding the context of the game, but it makes the gameplay feel like it's pretty much on rails, and you just have to ride along and be decimated whilst barely scraping by. For a lot of players, that's exactly what they're looking for, which is awesome, enjoy what you enjoy. But (clearly) many players are looking for an enjoyable TACTICAL experience where proper firefight planning is actually rewarded and you aren't constantly interrupted while trying to play the rest of the game.

Thoughts?
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正在显示第 16 - 24 条,共 24 条留言
Rob DiGiorno 2016 年 2 月 8 日 下午 3:54 
What are you playing on legend difficulty for and complaining about difficulty and needing time to acclimate? seriously...
stevo 2016 年 2 月 8 日 下午 3:55 
引用自 Tenshin51
Really???

This alien already have two threads!!! Like hell i found shield bearer the most annoying one. And Andromeda is the big daddy unless i mind control it. Elder warden a joke, like hell i found sectoid quite op in early game unless i got a ranger.
The thing is mobs like andromedon and shield bearers are pushovers when they appear because you have a six man squad with extra abilities to get rid of them. Stun lancers come so early on that the only sure fire way to be safe is flash grenades, which then lessens your squads effectiveness against anything else because your nades are gone.

I think they're fine as they are, but relative to the late game, they caused me more soldier deaths than the big boys lategame
最后由 stevo 编辑于; 2016 年 2 月 8 日 下午 3:56
Orpheus Damocles 2016 年 2 月 8 日 下午 4:00 
Try poison gas grenades. I never would have tried them if the character I made for my friend didn't tell me to put poison stuff on his grenadier. Make sure he's a demo expert with the proving ground grenade upgrade so it does 7-8 burst damage with armor shred and when it comes to the alien's next turn, the poison will tick off three damage which will kill them. I'm certain even if the gas grenade isn't upgraded via the proving grounds it is still effective.
最后由 Orpheus Damocles 编辑于; 2016 年 2 月 8 日 下午 4:00
Botji 2016 年 2 月 8 日 下午 4:21 
Im going to jump on the stupid-train and recommend something you have easily available on your 2nd mission, have you tried the last tier armor and plasma weapons?

If not, why dont you just mindcontrol them with your starting master psi soldier?


.....The real advice is what some have already said, flashbangs works wonders against almost everything "annoying" the AI can throw at you. It cuts their movement, they get aim penality AND it stops them from using any abilities.

So if you ever find yourself fighting against a multiplying enemy, toss a flashbang at it.

Flashbangs are like the fix it all and you will continue to use them through the entire game on every single mission. I have 2 grenadiers both packing 2 rounds of flashbangs because you never want to be without them, they are easily worth their cost.
ryanberry 2016 年 2 月 8 日 下午 4:54 
引用自 Botji
Flashbangs are like the fix it all and you will continue to use them through the entire game on every single mission. I have 2 grenadiers both packing 2 rounds of flashbangs because you never want to be without them, they are easily worth their cost.

Thanks for the tips! I hesitated to use flashbangs at first because I wanted the guaranteed damage of nades during my initial struggle, but now that I've used them a few times I'll never go on a mission without them. Also going one difficulty lower has made the game significantly more enjoyable yet still being a challenge. I also have a pretty big modset that imo makes the game way more balanced and tactical, which is how I imaginged it to be before release having never played XCOM before. The best part about that is that no one else has to play it that way! Wow! Unheard of!

Seriously though shoutout to the developers of this game for going all in with incredible Workshop and modding ability, really dope.
Martin 2016 年 2 月 8 日 下午 4:59 
引用自 Ofan
For me they are fine the way they are, the advent troops never have posed much threat only the shield one is annoying. It's the aliens that are the powerful enemies. Fire, snipers, acid and grenades make short work of lancers. They are so predictable you just draw them onto your fire

Didn't know you got fire or acid grenades in the first half dozen missions, you'll need to tell us how you do this.

Stun lancers can cover more distance than a ranger with +4 mobility. Which means it can catch up and kill all of your soldiers and on legendary you miss almost every shot, even at point blank range flanking an enemy in the open you're still only get 65% aim.

You don't have access to halo.. or anything really, that helps in mid game.

It's pretty clear those replying haven't played on these difficulties, but the game is nigh on impossible and it has nothing to do with our skill as players.
Martin 2016 年 2 月 8 日 下午 5:02 
引用自 Botji
Im going to jump on the stupid-train and recommend something you have easily available on your 2nd mission, have you tried the last tier armor and plasma weapons?

If not, why dont you just mindcontrol them with your starting master psi soldier?


.....The real advice is what some have already said, flashbangs works wonders against almost everything "annoying" the AI can throw at you. It cuts their movement, they get aim penality AND it stops them from using any abilities.

So if you ever find yourself fighting against a multiplying enemy, toss a flashbang at it.

Flashbangs are like the fix it all and you will continue to use them through the entire game on every single mission. I have 2 grenadiers both packing 2 rounds of flashbangs because you never want to be without them, they are easily worth their cost.

Didn't know grenadiers could carry 2 of those. Good tip.
Botji 2016 年 2 月 8 日 下午 5:04 
引用自 Martin
引用自 Botji
Im going to jump on the stupid-train and recommend something you have easily available on your 2nd mission, have you tried the last tier armor and plasma weapons?

If not, why dont you just mindcontrol them with your starting master psi soldier?


.....The real advice is what some have already said, flashbangs works wonders against almost everything "annoying" the AI can throw at you. It cuts their movement, they get aim penality AND it stops them from using any abilities.

So if you ever find yourself fighting against a multiplying enemy, toss a flashbang at it.

Flashbangs are like the fix it all and you will continue to use them through the entire game on every single mission. I have 2 grenadiers both packing 2 rounds of flashbangs because you never want to be without them, they are easily worth their cost.

Didn't know grenadiers could carry 2 of those. Good tip.

Im pretty sure you have to pick it as a skill though, it makes it so the grenade in their "grenade" loadout gets +1 use(so 2 in total).

Edit:
"Heavy Ordnance
The grenade in your grenade-only slot gains a bonus use. Affects support grenades, not just offensive ones. "

Its this or Holo Targeting, unlocked at Lieutenant(3rd lvl).
最后由 Botji 编辑于; 2016 年 2 月 8 日 下午 5:06
Wüolf 2017 年 9 月 5 日 上午 8:06 
引用自 ØniKanji
Why are you playing legend when you never played Xcom EU and just started Xcom 2? You don't know anything about the game and Legend is for people who know the game very well, as stated when choosing legend
IK when to evac, but it was in the tunnels mission, so haha, *evac* the problem is, for reinforcements, I got an advent priest, 2 stunlancers, stun lancers put 3 of my soldiers UNCONCIOUS in 3 turns(I had other things to kill such as the officer(early game). I had no flashbangs as I only thought they would appear in the 3rd mission
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发帖日期: 2016 年 2 月 8 日 下午 2:26
回复数: 24