XCOM 2
Malidictus Feb 8, 2016 @ 9:35am
What does "good angle" mean?
On several occasions now, I've had a soldier display unusually good aim against enemies in cover. Every time I've checked, they've been getting a bonus for "good angle." What does that mean? What's giving me this bonus and how can I get more of it? How can I make sure the aliens don't get it?
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Showing 1-15 of 25 comments
Abisha Feb 8, 2016 @ 9:39am 
like fishing the right spot, also works with females for explosive impression.
Silamon Feb 8, 2016 @ 9:41am 
It gives you a bonus to accuracy the closer you are to flanking an enemy unit. It is exactly the same thing as the "aiming angles" second wave option in EW.
Timi Feb 8, 2016 @ 9:41am 
It's a version of EW's 'Aiming Angles' second wave option. As you close up to flank the enemy, you get an accuracy bonus, reducing some of the cover's effect, so it's still worth it to try and get as close to a flanking position as possible, since it'll still give a bonus to your aim.
Cuchilain Feb 8, 2016 @ 9:51am 
If your against a wall, and im standing arcross the street from you, thats a good angle. Because the wall is protecting the other side of you, but to me, your just standing in the open.

Basicly to get a good angle. . .

__|
__|____O__________
__|X
__|
__| You need to be anywhere behind this grid where X=Enemy
__|
__|

The lines represent the two sides of 'cover' that X has. Often times you could be on the north side of the line, almost paralell to X and look like you have a good shot, but in order to CLEARLY define the rules the game does not count it that way. 'O' Represents this. It is not a 'good angles' shot.

The games rules operate more chess like. You must be on a grid paralell to or behind your enemies cover. This allows you to know for sure, instead of looking at a grid and guessing. This is also why sometimes it looks like your guys just shoot through solid objects.

This isnt paintball, its chess. With paintballs. On a chess board.
Last edited by Cuchilain; Feb 8, 2016 @ 9:54am
Lydian Feb 8, 2016 @ 10:55am 
Originally posted by Cuchilain:
This isnt paintball, its chess. With paintballs. On a chess board.
LOL
Malidictus Feb 8, 2016 @ 1:09pm 
So basically "Aiming Angles," then. Well, that's disappointing, kind of. That used to be an option, now it's part of the game, same as save-scum protection (i.e. static RNG seed). At least now I know, thank you for the explanation. I'll need to modify my tactics somewhat, if that's the case.
Ofan Feb 8, 2016 @ 1:11pm 
Originally posted by Malidictus:
So basically "Aiming Angles," then. Well, that's disappointing, kind of. That used to be an option, now it's part of the game, same as save-scum protection (i.e. static RNG seed). At least now I know, thank you for the explanation. I'll need to modify my tactics somewhat, if that's the case.


I think when you play on legendary all the aim assits are off
Silamon Feb 8, 2016 @ 1:12pm 
Originally posted by Ofan:
Originally posted by Malidictus:
So basically "Aiming Angles," then. Well, that's disappointing, kind of. That used to be an option, now it's part of the game, same as save-scum protection (i.e. static RNG seed). At least now I know, thank you for the explanation. I'll need to modify my tactics somewhat, if that's the case.


I think when you play on legendary all the aim assits are off
Unless it has changed since Beagle was playing on the preview build, no it does not.
Dr.Fumetastic Feb 8, 2016 @ 1:15pm 
Originally posted by Ofan:
I think when you play on legendary all the aim assits are off
It works both ways and is not an "aim assist".
Malidictus Feb 8, 2016 @ 1:17pm 
Aim Angles are not aim assist as they apply to aliens as well as XCOM. It has the effect of making cover less powerful and might explain how I keep losing soldiers in full cover. Do we have any idea how Aiming Angles work in this game, or is it literally the same system with the same calculation formula?
Silamon Feb 8, 2016 @ 1:20pm 
Originally posted by Malidictus:
Aim Angles are not aim assist as they apply to aliens as well as XCOM. It has the effect of making cover less powerful and might explain how I keep losing soldiers in full cover. Do we have any idea how Aiming Angles work in this game, or is it literally the same system with the same calculation formula?
AFAIK it is exactly the same, having a near flank gives +20 accuracy at max, which basically turns full cover into half cover and half cover into no cover :steamsad:
Ritch Feb 8, 2016 @ 1:35pm 
Are crit chances also affected by this? Or do you need to have a full flank in order to get the crit bonus?
Dr.Fumetastic Feb 8, 2016 @ 1:37pm 
Originally posted by Ritch:
Are crit chances also affected by this? Or do you need to have a full flank in order to get the crit bonus?
Full flank only.
Ritch Feb 8, 2016 @ 1:42pm 
Originally posted by Dr.Fumetastic:
Originally posted by Ritch:
Are crit chances also affected by this? Or do you need to have a full flank in order to get the crit bonus?
Full flank only.
Thanks!
Malidictus Feb 8, 2016 @ 5:45pm 
Originally posted by Silamon:
AFAIK it is exactly the same, having a near flank gives +20 accuracy at max, which basically turns full cover into half cover and half cover into no cover :steamsad:

Thanks. I'll have to dig through the ini to get the exact stats on it, but this is a good write-up. Definitely something to be careful about. I'm used to the binary cover system in Enemy Within, where if you're so much as one block away from being flanked, you're in perfect cover. That might explain why I'm eating fire through high cover so much.
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Date Posted: Feb 8, 2016 @ 9:35am
Posts: 25