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Basicly to get a good angle. . .
__|
__|____O__________
__|X
__|
__| You need to be anywhere behind this grid where X=Enemy
__|
__|
The lines represent the two sides of 'cover' that X has. Often times you could be on the north side of the line, almost paralell to X and look like you have a good shot, but in order to CLEARLY define the rules the game does not count it that way. 'O' Represents this. It is not a 'good angles' shot.
The games rules operate more chess like. You must be on a grid paralell to or behind your enemies cover. This allows you to know for sure, instead of looking at a grid and guessing. This is also why sometimes it looks like your guys just shoot through solid objects.
This isnt paintball, its chess. With paintballs. On a chess board.
I think when you play on legendary all the aim assits are off
Thanks. I'll have to dig through the ini to get the exact stats on it, but this is a good write-up. Definitely something to be careful about. I'm used to the binary cover system in Enemy Within, where if you're so much as one block away from being flanked, you're in perfect cover. That might explain why I'm eating fire through high cover so much.