XCOM 2
Wing-san Feb 7, 2016 @ 2:05pm
Dark Events
Hey guys, in your opinion, what dark events are the most dangerous that should always be countered?

I recently go the option to choose between 3 missions, one would give me an engineer(which I don't really need) and counter the "give more armor" dark event, which I would normally prioritize, but one of the other choices will give me 178 supplies(which I need) and counter the dark event "New construction" which Reduces the alien facility counter by 2 weeks. Does anyone know what exactly does that mean? I don't really understand so I'm not sure if it's worth countering or not lol
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Showing 1-15 of 30 comments
gimmethegepgun Feb 7, 2016 @ 2:07pm 
When you select the Dark Events button on the top on the geoscape, it has a countdown until the next retaliation and the next alien facility construction (which increases avatar progress by 1 and puts a facility on the map that you can attack to reduce progress). New Construction will decrease the time until that happens.
xmd1997 Feb 7, 2016 @ 2:09pm 
In my opinion the most dangerous dark event that should always be counterd is the UFO hunt, if you dont stop that then later on in the game prepare for one of the hardest missions in your life lol.
TormDK Feb 7, 2016 @ 2:10pm 
Engineers are critical, and you really shouldn't be neglecting them untill you have like 6 or 7.

Especially in the early game, engineers are the way to go for rewards.
Helmet Hair Feb 7, 2016 @ 2:11pm 
Poison ammo for Advent soldiers. Getting shot, and then poisend. Ouchy.
Noodlesocks Feb 7, 2016 @ 2:11pm 
From what I've played so far, UFO hunt is the most dangerous.
Archmage MC Feb 7, 2016 @ 2:14pm 
IMO I rank them in this order of "I must stop this"

1. Avatar Project advancement ++++ (This, ALWAYS must be stopped)
2. UFO hunt if I don't have 2 snipers yet.
3. Rest doesn't matter, they're inconsiquentail, easy to handle, or able to deal with.

UFO hunt isn't that bad if you do have 2 snipers. Esp if you research the ADVENT turret and build the defense rays. Those turrets with an engineer WRECK HOUSE. 75% chance to hit, 3 armor, and can attack twice a turn for 7-9 damage. And you get 2 of them. Shame I didn't see what the upgraded turrets did...
Last edited by Archmage MC; Feb 7, 2016 @ 2:15pm
Scorpix Feb 7, 2016 @ 2:15pm 
There are 2 very dangerous events:

- UFO hunt
- More Chryssalids in all of the missions

BTW Technicians are more important than supplies. You can expand much faster and get more supplies per 20 days
Jubeithar Feb 7, 2016 @ 2:19pm 
my list in no particular order :
1. chrysalids spawns on every mission.
2. avatar project progression (this can vary depending on full the progress bar is)
3. ufo hunting missions
4. poison ammo
5. alloy padding on advent troops. (early on manageable, late game however...).

The others are nuissances and in some situations can be bad for your game but the ones listed here will always affect your game negatively.

Last edited by Jubeithar; Feb 7, 2016 @ 2:19pm
Wing-san Feb 7, 2016 @ 3:18pm 
I already have 6 engineers, so I don't need more tbh... And thanks for the tip on when the next facility will appear... I had not realised that was there.

Also, do you guys think I should work to keep the avatar project bar always down or let it complete and then wait for the timer to almost run out and then do a black site mission?
dan Feb 7, 2016 @ 3:20pm 
Originally posted by Archmage MC:
IMO I rank them in this order of "I must stop this"

1. Avatar Project advancement ++++ (This, ALWAYS must be stopped)
2. UFO hunt if I don't have 2 snipers yet.
3. Rest doesn't matter, they're inconsiquentail, easy to handle, or able to deal with.

UFO hunt isn't that bad if you do have 2 snipers. Esp if you research the ADVENT turret and build the defense rays. Those turrets with an engineer WRECK HOUSE. 75% chance to hit, 3 armor, and can attack twice a turn for 7-9 damage. And you get 2 of them. Shame I didn't see what the upgraded turrets did...

The upgrade is 4 turrets.

Blammo!

Flodge Feb 7, 2016 @ 3:27pm 
I love playing with an almost permanently concealed ranger, so Vigilance (increased detection range) is probably top of my hate list.

Extra chrysallids and faceless are also quite high up there until I have high enough level troops to p.much ignore them as a threat.
Archmage MC Feb 7, 2016 @ 3:29pm 
Originally posted by dan:
Originally posted by Archmage MC:
IMO I rank them in this order of "I must stop this"

1. Avatar Project advancement ++++ (This, ALWAYS must be stopped)
2. UFO hunt if I don't have 2 snipers yet.
3. Rest doesn't matter, they're inconsiquentail, easy to handle, or able to deal with.

UFO hunt isn't that bad if you do have 2 snipers. Esp if you research the ADVENT turret and build the defense rays. Those turrets with an engineer WRECK HOUSE. 75% chance to hit, 3 armor, and can attack twice a turn for 7-9 damage. And you get 2 of them. Shame I didn't see what the upgraded turrets did...

The upgrade is 4 turrets.

Blammo!

How can you fail at that point, short of getting swarmed by heavy mecs/Gatekeeper and being unlucky? Those things take down an Avatar like they're nothing.

Extra Chryssid is a thing? Yeah, thats a 2nd priority. Bladedancer Ranger cleans them up as well as an Incideary grenade (They take double damage from Burning) but they're still annoying if they got a cocoon up.
Last edited by Archmage MC; Feb 7, 2016 @ 3:30pm
teoleo Feb 9, 2016 @ 4:29am 
why i can't fight all the dark event...if i have time i want to fight all the mission
Blinckx Feb 9, 2016 @ 4:32am 
Originally posted by xmd1997:
In my opinion the most dangerous dark event that should always be counterd is the UFO hunt, if you dont stop that then later on in the game prepare for one of the hardest missions in your life lol.

But also one of the most fun mission ever
K'senia Feb 9, 2016 @ 4:52am 
I had one of my best games ended with the UFO hunt, so that is what I would probably consider the most dangerous. Its an awesome mission though, just wish I had beat it. Other than that... I hate being poisoned so I usually counter any that give them poisoned rounds. Many of them are easily worked around, so just choose the ones that annoy you the most.
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Date Posted: Feb 7, 2016 @ 2:05pm
Posts: 30