XCOM 2
Experimental ammo?
is this a just one mission use? or can i use the ammo on all the missions?
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Showing 1-14 of 14 comments
Scorpix Feb 7, 2016 @ 1:54pm 
You can take it on all of the missions.
unbalancedego Feb 7, 2016 @ 1:54pm 
nope it won't get used up
Jubeithar Feb 7, 2016 @ 1:54pm 
No, it's permanent. you can keep using it.
Archmage MC Feb 7, 2016 @ 1:55pm 
Originally posted by Jubeithar:
No, it's permanent. you can keep using it.

This. though I find most of it terrible minus AP rounds. Grenades however...
Darkrage_nl Feb 7, 2016 @ 1:59pm 
Originally posted by Archmage MC:
Originally posted by Jubeithar:
No, it's permanent. you can keep using it.

This. though I find most of it terrible minus AP rounds. Grenades however...

Pretty much all ammo is useful for your snipers as they are often to long range for grenades anyway.
Zero Grim Feb 7, 2016 @ 2:00pm 
The ammo is defintly much more situational then the grenade upgrades, but I havent found any that seem terrible, I guess i jsut use so many flashbangs the other grenades dont really appeal so much.

And for OP it seems as a rule nothing in Xcom gets used up in a mission unless it expreslly tells you it will be, as long as you get the person with it home then you keep anything.
WastingSanity Feb 7, 2016 @ 2:02pm 
It will stay until you lose a character on a mission that you evac out of. Then you leave the ammo/gear that the player had on behind.
Archmage MC Feb 7, 2016 @ 2:02pm 
Originally posted by Darkrage_nl:
Originally posted by Archmage MC:

This. though I find most of it terrible minus AP rounds. Grenades however...

Pretty much all ammo is useful for your snipers as they are often to long range for grenades anyway.

Thats the only class I can think of that would want to use it anyway. MAYBE shotgun rangers too.

The only thing that gets used up entirely in a mission is the Combat Stim from the zerkers. everything else is reusable. And the combat stim actually says it gets used up.
Last edited by Archmage MC; Feb 7, 2016 @ 2:02pm
WastingSanity Feb 7, 2016 @ 2:04pm 
Has anyone used ammo with the stock yet? I am curious if the elemental damage like fire will ignite with the missed shot damage.
Ginrikuzuma Feb 7, 2016 @ 2:07pm 
Originally posted by Archmage MC:
Originally posted by Jubeithar:
No, it's permanent. you can keep using it.

This. though I find most of it terrible minus AP rounds. Grenades however...

Personally I love the dragon rounds (and the bluescreen rounds for the late game in mech heavy missions).

I mainly use those special rounds on snipers and my single grenadier that is more focused on using his gun over the launcher.

nades though I mostly only use incendiary and acid.
Chaosangel209 Feb 7, 2016 @ 2:10pm 
Thank you everybody for the fas replays <3
gimmethegepgun Feb 7, 2016 @ 2:25pm 
Originally posted by Ginrikuzuma:
nades though I mostly only use incendiary and acid.
Acid and Incendiary grenades don't destroy cover. Frag/plasma nades do.
Acid's good as a backup grenade to shred armor from a Gatekeeper or a Sectopod (unfortunately they don't do anything to Andromedons though)
Archmage MC Feb 7, 2016 @ 2:26pm 
Originally posted by gimmethegepgun:
Originally posted by Ginrikuzuma:
nades though I mostly only use incendiary and acid.
Acid and Incendiary grenades don't destroy cover. Frag/plasma nades do.
Acid's good as a backup grenade to shred armor from a Gatekeeper or a Sectopod (unfortunately they don't do anything to Andromedons though)

I just use Landmines. They do SO MUCH DAMAGE. Poop out a landmine, then fall back to get the pod to move, activating the landmine then KABOOOM, they're all gone.
Last edited by Archmage MC; Feb 7, 2016 @ 2:27pm
mattwinfield Feb 7, 2016 @ 2:26pm 
I have also grown to love experimental Armors. Found one with a built in Med Kit that auto-activates. Oh and Talon rounds are crazy good.
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Date Posted: Feb 7, 2016 @ 1:52pm
Posts: 14