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As for priority on building first, i personally think Advanced Warfare Center is a must ASAP since it will help your soldiers heal faster AND grant a chance for them to get extra perks when they level up. After that the Guerrilla School to increase squad size and after that the Proving Ground, Workshop, Resistance Coms are about on the same level priority wise with Power relays and Resistance Comms as you need them.
Labs and Defense Matrixes are sort of useless (Defense Matrix more so) in my opinion. Psi Lab if you intend to use Psi Soldiers (could rush it but tbh i think you would gimp yourself too much in the early game if you did).
And last but not least Shadow Chamber whenever you feel like progressing the main story and/or want to see how many and what type of enemies you will come across per mission.
*edit* As for power relays, i personally used 1 normal one and one special slot one in my first playtrough and that along with the Asia +5power bonus was enough for my entire base. As for when to build the special power one it really depends how deep down it is. Mine was on the third level so it came just as i needed the power, but if it were on the 4th level i reckon id struggle for power for a month or so.
My power coils were on the bottow row, but I had no trouble with 2 power relays (unupgraded) before I managed to excavate. Laboratory is kinda useful, but I wouldn't worry about it unless you are having trouble finding scientists but have more engineers. I have barely touched the proving ground, imo you can hold off of it until later.
Engineers > Scientist at first. If the opportunity presents, I grew to 4 engineers before I actually go for scientists.
First thing is to focus on Guerrilla Tactics School to unlock bonuses like more loot... Then Resistance Comms to reach the first alien base site. At this time, you should focus on making contact on the regions in your continent for the bonus. E.g Europe/Spymaster -> 50% off on Intel costs.
Power relays, Proving grounds and Workshop. The workshop put at a junction to provide "free engineer gremlim staff" for the adjacent facilities. Then you can focus on Laboratory and then Shadow Chamber.
Advanced Warfare Center -If you have lots of gravely wounded, you can build one after building your first Power relay, else you can depend on paying for healing bonuses at Resistance HQ.
I did not rely on Defense Matrix so I did not build any.
Note: Layout of the Avenger is different for different new games. Some have shielded power room(facility don't cost power), exposed power room (more power if you build a relay), etc. You have to plan accordingly.
Actually, there are exposed power cores. Instead of clearing the room, you shield the core, turning it into a shielded power core, and gaining some elerium crystals. Building on the room after shielding EITHER produces a facility which costs no power, OR produces extra power if you build a relay there.
Also, as mentioned, there is no adjacency bonus. The Workshop can provide adjacent facilities with up to 2 drones for each engineer staffing it. As such, building a workshop somewhere which allows for multiple gremlins to staff adjacent facilities is beneficial. The two middle rooms in the central column of the avenger's construction area are the best to build in, so on your upper level, you should build a power relay or AWC in the middle to benefit from the availability of gremlins.
which one to go for first is up to you, healing wounded is pretty good because armor doesnt prevent injuries now. Extra traits are good.
ammo and grenades are good, more xp and more soldiers is also good....
PSI soldiers are super strong, no idea what that guy above is smoking, stasis alone changes the game.
workshop can provide 4 gremlin workers, idk if a gremlin can work the workshop, that would multiply workers even more lol.
So build them near things you need worlers on, psi lab needs constant worker, so does your com and your energy room and my proving grounds.
try to build your first power generator on those alien thingies, it helps a lot early to have that extra powr for free.
If you start with AWC and GT you will have to build a power relay on top row as you will be at max power w/o bonuses.