XCOM 2

XCOM 2

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Squizen 7/fev./2016 às 2:32
This mission is way too hard. (Investigate ADVENT blacksite)
I dont know what to do. This mission is way too hard, i tried too many times and failed over and over again. i just cant do it, too much enemies, hit every time while i am missing half of the times.

The alien snake is able to grab my soldiers even tho there are doors and walls between them (Yes, my soldiers go tho doors/walls because the alien sanke grabbed them).

Its frustrating.
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Exibindo comentários 3145 de 59
Zierski 7/fev./2016 às 4:37 
To hard... I don't know about that. Did it piss me off, absolutely! And then after failing, I returned to the ship and was awarded the mission item anyway. My thoughts on that.."well that was dumb"
Wyverrn 7/fev./2016 às 5:16 
Without upgrades, this mission is hard. However, it is not timed, so if you are slow and careful, you should be able to pull it off.
The first time I did it, I only made it out with 2 soldiers, and one was bleeding out as the other carried her to the evac, but we made it.
The snakes are tough, but softened up just a little and they are just meat for a ranger.
adam west 7/fev./2016 às 12:11 
Escrito originalmente por Squizen:
Yeah, thank you all. What do you guys think about the alien snake that cna grab your soldiers that behind walls/doors like it was a clear view for him?

Pretty normal, expected even, considering the viper is the same alien as the thin man, wich constantly crit hit you behind cover and walls...
Maskeno 7/fev./2016 às 12:14 
I did this one mostly stealth. I had everyone but my Ranger post up by the front door while he went around. I got loud with my heavies up front then had my Ranger swoop in and grab the vial, then we all hopped in Evan before any serious damage was done.
Charlie 7/fev./2016 às 12:18 
dont forget to give your granadier flashbangs. they have a retarded huge AoE (i love it) and the granadier's range means you can pretty much rescue your soldier right away and beatchslap that viper from close range, sometimes i even laugh when the poor sucker tongues my shardgun wielding ranger.....
Gandarf Rex 6/ago./2016 às 9:03 
I actually pulled this one off almost full stealth. I got my guys up on the plateau where you exfil, then snuck my ranger in through the middle and to the right side of the vial chamber. Then I moved her in to grab it and let them come and catch me (taking the vial automatically detects you, anyway). Grabbed the vial, blew up a couple aliens, and got the hell out taking only one shot the whole time. No casualties. ;)

Also pulled it off with only 4 guys and noone past Corporal. Little note of interest: taking out the blacksite results in Avatar being 2 no matter what. If you can take it down, do it. Just be aware that you're gonna have a bad time if you try to shoot your way through and aren't /very/ careful.
Última edição por Gandarf Rex; 6/ago./2016 às 9:06
JaegerBane 6/ago./2016 às 9:21 
http://steamcommunity.com/sharedfiles/filedetails/?id=738752200

I'd go so far as to say this one of the easiest missions in the game. The deck is stacked so heavily in your favour (conceal, no timers of any kind, loads of cover) that you have to be intentionally making bad decisions for it to go badly wrong.

Having said that... so many snakes on this run. It was like a therapy session for people with snake phobia. Of those 22 I think about 9 were advent.
Última edição por JaegerBane; 6/ago./2016 às 9:35
learnedhand 6/ago./2016 às 9:31 
Surprised no one has mentioned this but all story (untimed missions) can be trivialized with one sniper and one ranger with phantom. You can just pick off all the enemies leading up to the Blacksite building by just having the ranger spot without being revealed while the sniper and all your other teammates set up on top of a building far away in the beginning of the mission.

Be patient, don't let your ranger get revealed, keep your revealed characters over 2 full dashes away. This is a good way to observe and learn enemy A.I. behavior, conceal mechanics, etc.
Fornax The Lazy 6/ago./2016 às 9:47 
Escrito originalmente por learnedhand:
Surprised no one has mentioned this but all story (untimed missions) can be trivialized with one sniper and one ranger with phantom. You can just pick off all the enemies leading up to the Blacksite building by just having the ranger spot without being revealed while the sniper and all your other teammates set up on top of a building far away in the beginning of the mission.

Be patient, don't let your ranger get revealed, keep your revealed characters over 2 full dashes away. This is a good way to observe and learn enemy A.I. behavior, conceal mechanics, etc.
Will you always get a high ground,though?
NOVEMBER 6/ago./2016 às 9:58 
You obviously don't have too much X-Com experience, or you're just playing on too high a difficulty. I can blow through the blacksite with relative ease, early came. Just normal difficulty.
learnedhand 6/ago./2016 às 10:00 
Escrito originalmente por Fornax The Guy:
Escrito originalmente por learnedhand:
Surprised no one has mentioned this but all story (untimed missions) can be trivialized with one sniper and one ranger with phantom. You can just pick off all the enemies leading up to the Blacksite building by just having the ranger spot without being revealed while the sniper and all your other teammates set up on top of a building far away in the beginning of the mission.

Be patient, don't let your ranger get revealed, keep your revealed characters over 2 full dashes away. This is a good way to observe and learn enemy A.I. behavior, conceal mechanics, etc.
Will you always get a high ground,though?

Yes, the Blacksite mission always has one or more buildings in the beginning where you spawn.
Temper 6/ago./2016 às 10:01 
Escrito originalmente por learnedhand:
Surprised no one has mentioned this but all story (untimed missions) can be trivialized with one sniper and one ranger with phantom. You can just pick off all the enemies leading up to the Blacksite building by just having the ranger spot without being revealed while the sniper and all your other teammates set up on top of a building far away in the beginning of the mission.

Be patient, don't let your ranger get revealed, keep your revealed characters over 2 full dashes away. This is a good way to observe and learn enemy A.I. behavior, conceal mechanics, etc.

One stealth ranger,two snipers,one grenadier can do this in timed missions without much problem.

There is no enemy AI when engaged from extreme long range with concealment,they don't activate and it's business as usual.If one's savvy enough *most* objectives can be completed before engaging roaming pods.

Alternatively every pod on the map could be killed without retaliation.The only limit to this tactic is LOS issues which can *mostly* be handled up by the grenadier.A lot of mission maps are pretty small and those missions can be finished in a few turns.

I shudder to think what an extra grenadier and sniper could accomplish.

=P
learnedhand 6/ago./2016 às 10:21 
Escrito originalmente por Temper:
Escrito originalmente por learnedhand:
Surprised no one has mentioned this but all story (untimed missions) can be trivialized with one sniper and one ranger with phantom. You can just pick off all the enemies leading up to the Blacksite building by just having the ranger spot without being revealed while the sniper and all your other teammates set up on top of a building far away in the beginning of the mission.

Be patient, don't let your ranger get revealed, keep your revealed characters over 2 full dashes away. This is a good way to observe and learn enemy A.I. behavior, conceal mechanics, etc.

One stealth ranger,two snipers,one grenadier can do this in timed missions without much problem.

There is no enemy AI when engaged from extreme long range with concealment,they don't activate and it's business as usual.If one's savvy enough *most* objectives can be completed before engaging roaming pods.

Alternatively every pod on the map could be killed without retaliation.The only limit to this tactic is LOS issues which can *mostly* be handled up by the grenadier.A lot of mission maps are pretty small and those missions can be finished in a few turns.

I shudder to think what an extra grenadier and sniper could accomplish.

=P

What I meant by AI behavior and conceal mechanics is learning how far you have to be before enemies will try to rush your position as opposed to running around like a chicken with their head cut off. The enemies technically know where your revealed ranger is, they just can't target him or her until they flank your position so sometimes you can see them trying to get around where your ranger is. Knowing what is a good spot to hide your ranger when you are new to the game is not always obvious. Or for example when your ranger is on top of a red revealed spot. Do you panic and attack thinking you will be revealed next turn? Or do you do the right think and just sit tight where unless they actually flank you, you will stay hidden?

These are things that we learn only with experience over time and time you have a plenty on these maps without any pressure.

I've actually never tried to kill the enemies in the main building this way. I imagine you'd have to blow a pretty big hole to get LOS on all of them. Usually by then I figure my other squaddies want some action too.
Stray Inu 6/ago./2016 às 10:48 
Sniper +phantom ranger is my go to strategy as well, I much perfer this then other's go to strategy of grenade everything.
AoD_lexandro 6/ago./2016 às 11:09 
Rangers.

Lots and lots of Rangers.

At this point in my playthroughs Im still at ballistic weapons and have the team at 5 or 6 units. So I tend to be ranger heavy on this mission because its mostly sectoids and commanders. And both take a beating from melee, so.....slashy-slasy-stab-stab ftw.
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Publicado em: 7/fev./2016 às 2:32
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