XCOM 2
Missing 70% Shots Non-stop
Seriously, Every single unit i have is missing 70~80% shots. Its not even funny. I had a sniper miss 70% of the time with shot chances of 70~80%.

It seems like the rng is if you want to hit 70% of the time, you have to be shooting under 30% chance.

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Showing 1-15 of 176 comments
Wraitteli Feb 7, 2016 @ 1:28am 
Oh please...

Yesterday I had situation that 3 soldiers all got shot chance over 90% and I needed 5 reloads that they did hit :D

You get all kind of people saying that hit % is COMMANDERS view of the situation and blaah blaah blaah. Bottom line is this...

DEWWIES have problems with basic math :D
Misaka 11022 Feb 7, 2016 @ 1:29am 
you't don't know the pain untill you have missed a 99%
Nemerlight Feb 7, 2016 @ 1:32am 
80% = miss 50% of the time

Welcome to Xcom soldier.
✨ПΞΤSU✨ Feb 7, 2016 @ 1:34am 
I am just about done with this BS game, it's just not fun anymore.
Wraitteli Feb 7, 2016 @ 1:37am 
Originally posted by Netsu:
I am just about done with this BS game, it's just not fun anymore.

There will be Long War mod coming that fix the accuracy issues.

And yeah it is kinda hilarious how broken the hit chance numbers are...and how the same issue persist in Xcom2. I mean what is the point of given number of any factor in the game the to player, if player cannot trust to it?

It is like player have the ammo counter on weapons. But It always is about 70% inaccurate. What would be the point?
Last edited by Wraitteli; Feb 7, 2016 @ 1:39am
sneakynicolas Feb 7, 2016 @ 1:38am 
Just saying the lower the % the higher chance of hitting. and i went to rng generator and got better results.

THIS GAME IS RIGGED! Just like the lottery.
similarly Feb 7, 2016 @ 1:39am 
They definitely upped the difficulty. I'm on my THIRD mission, my team has three squaddies and a rookie. FOUR guys. We went up against at least 7 advent soldiers, an advent officer and a sectoid. The sectoid ALREADY had mind-control power: on my THIRD mission.

During the mission, my team missed no FEWER than SIX shots compared with the aliens who missed twice.

Lost my entire team.

crap. I guess "That's X-com, Baby" right?
BigBadB Feb 7, 2016 @ 1:42am 
Oh please, not another 'I don't understand randomness or probability so the game must be broken' thread.

If you think you're missing too many 70% shots, get a standard die and roll it every time you make a shot. The probability of rolling 3 or higher is 66.6% (ie, pretty close to 70%). See how many 1s and 2s you roll.
The Haney Feb 7, 2016 @ 1:42am 
I'm consistently getting 90%-100% hit ratios on my end-mission boards. Y'all need to suck it up and learn how to flank/overwatch.
Lucian Feb 7, 2016 @ 1:45am 
Your Soldier will even miss a 99% shot, thats Xcom ;). Look at some Beaglerush videos and learn the Game. Most important, always have a backup plan if your soldier miss (explosives are great and hit 100%) ;)
Haggis Feb 7, 2016 @ 1:49am 
I've read a few of the replies trying to explain the RNG system, and I think I now under how it works. So now I want to have a go at explaining!

So at the start of the game, a sequence of numbers are chosen. So say...

1. 25
2. 46
3. 16
4. 88
5. 93
6. 07

So, as your first shot is 25, a to-hit chance of 75%-100% will ALWAYS hit. Anything else will always miss.

Your second shot is 46, so you need to have at least a 54% chance to hit.

Your sixth shot scores 07, which you means you will only hit with shots with 93%+. As such you will ALWAYS miss if you have lower than 93%. So if you have an 90% chance to hit, you will still always miss. Always.

The way the game works is that by performing different actions you move on to another number. I'm not sure which actions affect it, and some are exempt from it (from my very, very limited experimenting; the hacking system appears to not use the above method).

It is RNG. Random numbers are generated at the start of the game. These numbers do not change after that, but as long as you aren't reloading there is no way you can know what they are (and even then it is difficult to know precisely what they are, you can just know what they are not). You still want to achieve a high aim rating as you can mitigate the damage the 'low numbers' can cause you by having a very high % to hit.

As one final note; grenades/'built-in-wrist-weapons' always hit, and once you progress a little way into the game you will find that the aim-ratings of your troops grow very high, and can be further combined with abilities that always hit, or weapon-modifications/'implants' that add a +X to your 'to hit'. It is not particularly difficult to get 100% to hit, if your enemies are in cover use grenades to destroy that cover.
J0ust Feb 7, 2016 @ 1:49am 
OP thinks "70%-80%" = 100%

Not sure there's any arguing with that logic.
sneakynicolas Feb 7, 2016 @ 1:52am 
I am not saying the Rng is broken. I am just saying that i am missing shots 70% of the time but feel like i am hitting 30% of the time. 80% and 90% i hit most of the time but when its at 70% or a little higher, its a garanteed miss.

I went on a rng generator, and i was aiming for 70% of above. I generated 35 numbers and 30 times is was a hit and 5 was a miss.

I hit more times when i under 50% then when i am at 70%.
The Haney Feb 7, 2016 @ 1:54am 
Originally posted by sneakynicolas:
I am just saying that i am missing shots 70% of the time but feel like i am hitting 30% of the time.

Well no ♥♥♥♥, sherlock.
sneakynicolas Feb 7, 2016 @ 1:56am 
Originally posted by J0ust:
OP thinks "70%-80%" = 100%

Not sure there's any arguing with that logic.

I am not saying that, I am just noticing how often i am missing shots that should hit most of the time.

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Date Posted: Feb 7, 2016 @ 1:25am
Posts: 176