XCOM 2
NeoAcario Feb 6, 2016 @ 2:38pm
No way to remove weapon upgrades?
So I unlocked the regional ability: Lock and Load (I think?) and that allows to you to swap around weapon upgrades. Is there no way to flat out remove them? I've got a few weapons laying around with no one using them... and I'd like to compeltely remove the upgrades from them.

I know in the end game this won't matter... but when I start a new legend ironman.. I can see this being a problem

Am I missing something... or should this be suggested for a future patch?
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Showing 1-15 of 22 comments
Stuart Pedassel Feb 7, 2016 @ 9:56pm 
I am wondering the same, anyone? Can you destroy old weapons to free up the upgrade? I have been swapping upgrades into the old guns to free the upgrade that I want. It is somewhat tiresome.
NeoAcario Feb 8, 2016 @ 2:35am 
Originally posted by Stuart Pedassel:
I am wondering the same, anyone? Can you destroy old weapons to free up the upgrade? I have been swapping upgrades into the old guns to free the upgrade that I want. It is somewhat tiresome.

Exactly this. Especially with swapping back and forth to SMGs/Shotguns/ARs to experiment with Rangers. I have several weapons laying around with the worst upgrades I could put in them just to free up the good ones.
InstableMonster Feb 8, 2016 @ 2:36am 
game tells you when you put an attachement in that you can replace it but not remove it
NeoAcario Feb 8, 2016 @ 2:48am 
Originally posted by InstableMonster:
game tells you when you put an attachement in that you can replace it but not remove it

Which makes no sense. Once you unlock the continent bonus to re-use upgrades... why no remove option?
Radene Feb 8, 2016 @ 2:50am 
Originally posted by NeoAcario:
Originally posted by InstableMonster:
game tells you when you put an attachement in that you can replace it but not remove it

Which makes no sense. Once you unlock the continent bonus to re-use upgrades... why no remove option?

Myeah, I suppose your rookies lack foresight and throw away the stock components when they mod their weapons.
NeoAcario Feb 8, 2016 @ 2:58am 
Originally posted by Radene:
Originally posted by NeoAcario:

Which makes no sense. Once you unlock the continent bonus to re-use upgrades... why no remove option?

Myeah, I suppose your rookies lack foresight and throw away the stock components when they mod their weapons.

It seems to just be an artificial way to increase difficulty in the short game, but has no real impact (other than to be terium) late game.
InstableMonster Feb 8, 2016 @ 3:17am 
Originally posted by NeoAcario:
Originally posted by InstableMonster:
game tells you when you put an attachement in that you can replace it but not remove it

Which makes no sense. Once you unlock the continent bonus to re-use upgrades... why no remove option?

I'm not saying it makes sense, I'm saying the game tells you so
Stuart Pedassel Feb 8, 2016 @ 1:06pm 
Originally posted by InstableMonster:
Originally posted by NeoAcario:

Which makes no sense. Once you unlock the continent bonus to re-use upgrades... why no remove option?

I'm not saying it makes sense, I'm saying the game tells you so

But you can remove it, you just have to sacrifice another upgrade to put in its place.
Galactic Origins Feb 8, 2016 @ 1:08pm 
just transfer the weapon to another soldier
equip a new unupgraded weapon for your soldier you want a better upgrade for
sheesh
Stuart Pedassel Feb 8, 2016 @ 1:11pm 
Originally posted by Galactic Origins:
just transfer the weapon to another soldier
equip a new unupgraded weapon for your soldier you want a better upgrade for
sheesh

I was not planning on upgrading shotguns, upgrading shotguns to magnetic rifle does not give the upgrades up. Playing vet/IM I need some savings of supplies.
NeoAcario Feb 8, 2016 @ 2:28pm 
Originally posted by Stuart Pedassel:
Originally posted by Galactic Origins:
just transfer the weapon to another soldier
equip a new unupgraded weapon for your soldier you want a better upgrade for
sheesh

I was not planning on upgrading shotguns, upgrading shotguns to magnetic rifle does not give the upgrades up. Playing vet/IM I need some savings of supplies.

One of my main concerns was changing back and forth to ARs and SMGs. I actually found it very benificial to use an SMG on my Reaper Ranger. All that extra movement helps a great deal. Especially when you get the bonus move after a kill. Can more easily get back into full cover.
The Laundromancer Feb 16, 2016 @ 10:21pm 
Originally posted by Galactic Origins:
just transfer the weapon to another soldier
equip a new unupgraded weapon for your soldier you want a better upgrade for
sheesh

That doesn't solve the issue. That's what they're either already doing or it just adds another step.
drake_hound (Banned) Feb 16, 2016 @ 10:26pm 
There is a continent bonus that allows you to remove and reuse PCS and Attachment.
The Laundromancer Feb 16, 2016 @ 10:35pm 
It allows you to replace them. It doesn't allow you to outright remove them. That's the issue.

If soldier 1 has a scope, soldier 2 wants that scope, then I need to use a mod lying around to replace soldier 1's scope, then give the scope to soldier 2.

If I wanted to swap soldier 1's gun mod with soldier 2's, I'd need a third mod. So it's always n+1, when it could be made far simpler.

Instead, we're looking for a mod where you can just remove the scope and have soldier 1's gun have no attachment (as an option) and give it to soldier 2 without having to juggle them between soldiers.

It already makes no sense that weapons are modular like this. I respect it as a bonus, but they could at least make it easier once you have the bonus.
Last edited by The Laundromancer; Feb 16, 2016 @ 10:36pm
Delacourt '27 Feb 16, 2016 @ 10:39pm 
The pieces transfer to the new tier weapon of that soldier if you don't name the gun. And I thought the bonus is for a 3rd slot, not allowing to reuse them.
Last edited by Delacourt '27; Feb 16, 2016 @ 10:39pm
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Date Posted: Feb 6, 2016 @ 2:38pm
Posts: 22