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gotta keep that A+ mate
Thats the phycolgy thats getting people wiped and angry, keeping A+ with rookies on high difficulty is almost impossible without lot luck.
Once you have some skilled troops, then you can roll in the A+ as much as you like, but you not going get those skilled troops if you throw them into the fire with no hope of coming out.
Sacrifice is one thing, and sometimes nesseacry, even if they are high rank Vets, but throwing everything at task thats clearly not goint to work is a foolish waste of resources, both human and material.
Tactical retreat and come back stronger and hard for the next round
Whereas agressive commanders stay ahead of the curve and will have learned how to dispatch enemies quickly and efficiently.
My troopers want to kill Advent. It's why they're here. Weapons free, go get them, tigers!
This is not the case, you don't need to succeed in every mission." Well, I just failed at a mission where a window poped-up and gave me the options to "restart the mission", "load a saved game", or "quit to menu." Only happened once so far, but that sure seems like you have to win at least some missions (and I do note you said "every", but it is not clear if that was really what you meant).
Oh yeah.. my Base just got shot down. Cant retreat this one.....
Now all that aside....I don't think people today learn to handle failure as well as they should. Just look at little league where they don't keep score, or there are no outs, and everybody wins.
This is a society problem, and not one that will get solved here. But I do appreciate the point your trying to make.
People are going to hate Xcom2 much more then they did Xcom because things are different now.
Same reason why people hated Fallout 4 so much more then they did 3, and New Vegas. People are just different now.
Same reason why people hate new movies so much more then they hated movies that came out 5, 10, even 20 years ago. Yes, I am looking at you Star Wars people!!
It is what it is. *steps off soapbox, grabs popcorn and waits for the blowback*
Id say its much more complexed than that, the guy who rushes too aggressively can find himslef short of 'dependable' manpower.
Where as the cautious type will find themselve lagging behind with no hope of catching up.
The real stratergy come from the descion making, what are you will to sacrifice, and is the reward worth it.
Aggressive commanders also end up going into endgame with few to no vets. You need to strike a balance between aggessiveness and caution. Being too much of either one is detrimental. You just need to learn to move, kill, and stay alive. Easier said then done. You also need a strong strategic game as well.
It's not enough to kill and win missions you need to do all of that and manage your strategic time well, optimize research and development time, and have an effective campaingn plan. Cause you can win all missions, complete all objectives, keep all your vets alive, and still lose the war cause you didn't destroy the Blacksites. And you need the intel and personnel rewards to keep you going as well.
And you have to expand so you can find and reach the Blacksites.
Exactly this, basically what I said but said much better here lol
It's very possible to be agressive and to bring everybody home. Many times in my Xcom career I have wondered how in the world I was going to pull a mission out of the fire, but I always seemed to manage somehow.
Two other things that are in the game and pay of in spades if you build them first at the start of a new campaign in Xcom2 are the training center and the advanced warfare center. Buy your squad skills, keep them geared and be bold when under fire.
The rewards should be obvious.