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So you need to be lucky with missions, with drops and be lucky with mindjacks. SO yeah, I am waiting for a mod to sort out the avatar doom tracker. I got to a spot where I had low intel, and the doom track was almost at max and me getting only missons that does not give intel.
So I take a break from Xcom 2 until a mod comes which I can use to make it a bit mroe balanced with the doom tracker.
I highly disagree on removing it, as it just gives no sense of urgency to the game if you can sit there and tech and not do anything. It's supposed to keep you moving and they give you plenty of ways to manage or mitigate it without feeling rushed. If you REALLY want to mix/max it, don't touch the Blacksite or Facilities till it's full and start's the Doomsday counter of 20 days, as taking out a facility in that month will reset it down 1 block and reset the 20 day timer each time.
You can reset the doom clock on the console if you really want, not seen a mod that disables it yet, put i guess it will come soon.
The avatar system would work if it got reworked. Like Fail a missons add 2-3 tokens to it. When you are unable to get nodes (Resources and such) after 2 months it gets raided and a token MIGHT get added.
In Xcom 1 they did this thing prefectly where you had to make hard choices. Here, well always pick intel until you get a huge stack and you are fine..
It's an open world game in some ways but there IS purpose and direction, and part of that is preventing the end of you by dealing with the avatar project.
This isn't just some sim where you build up a cool looking squad for photo ops.
I suppose it shouldn't surprise me based on the entitled whining on this forum that there are people pathetic enough to complain about even THIS. Incredible, almost.
Sometimes I hate modding, especially when it gets some players in the mindset of, the solution to every challenge being just mod it out.
In this case though, it's about on par with modding out aliens so you can just run around doing objectives naked.
You forget that council missions reward intel. I don't see how you can run out of intel that fast in the early game unless you try to go towards regions further way from a resistance communication tower which is ofcourse a huge sink in intel or you buy everything on the blackmarket.
Also you do realise that it's not game over when the progression bar is full? If it happens, you get a doomsday clock of 21 days. Honestly, the game offers plenty of time before you are 'forced' to go after it. I never hit the doomsday clock more then once after i focused on the blacksite, story mission objectives and facilities. Heck i've beaten them so hard they only got 2 blocks of progression over the entire bar.
I disagree, i'd say it's fine for normal difficulty.
It was the same with Dead Rising 2 - the game was fun, but you had some buIIsh!t timers all the time, forcing you to spend 75% of your time running to the next objective.