XCOM 2
Shadow Feb 6, 2016 @ 9:34am
Is there a way to disable the Avatar Project?
I feel like the avatar project is too overwhelming and I can't do anything. I've tried numerous console commands to try and delay it but the devs must have put something in place to prevent that from happening since the command "RemoveFortressDoom" will stop working after using it twice.

It's annoying really. I have gone though the configs as well but I've found nothing there as well.
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Showing 1-15 of 18 comments
I agree, the Avatar mechanic feels a bit like an after thought. You need intel to get new zones so you can attack the facility. BUT sometimes you get missons that only rewards supply, soliders or anythign BUT intel. So you need to use Mindjack. When that works you get Datapads that you need to research which takes 2-3 days. But due to that your research will take a beating and you will gain 30 intel.

So you need to be lucky with missions, with drops and be lucky with mindjacks. SO yeah, I am waiting for a mod to sort out the avatar doom tracker. I got to a spot where I had low intel, and the doom track was almost at max and me getting only missons that does not give intel.

So I take a break from Xcom 2 until a mod comes which I can use to make it a bit mroe balanced with the doom tracker.
Shadow Feb 6, 2016 @ 9:42am 
Originally posted by Spooky Doctum:
I agree, the Avatar mechanic feels a bit like an after thought. You need intel to get new zones so you can attack the facility. BUT sometimes you get missons that only rewards supply, soliders or anythign BUT intel. So you need to use Mindjack. When that works you get Datapads that you need to research which takes 2-3 days. But due to that your research will take a beating and you will gain 30 intel.

So you need to be lucky with missions, with drops and be lucky with mindjacks. SO yeah, I am waiting for a mod to sort out the avatar doom tracker. I got to a spot where I had low intel, and the doom track was almost at max and me getting only missons that does not give intel.

So I take a break from Xcom 2 until a mod comes which I can use to make it a bit mroe balanced with the doom tracker.
Yeah I think it just needs to get removed altogether with a mod. My opinion though.
Lionel23 Feb 6, 2016 @ 9:42am 
I've never had to use the Mindjack for Intel. You know there is a Black Market and your base can also gain Intel if there isn't anything you want (you can change it's Monthly Scan bonuses via the HQ Store Screen). The Avatar tracker is just fine, I'm at 6-7 months in and handling it well on normal difficulty. And as you take out facilities, the counter counts up slower.

I highly disagree on removing it, as it just gives no sense of urgency to the game if you can sit there and tech and not do anything. It's supposed to keep you moving and they give you plenty of ways to manage or mitigate it without feeling rushed. If you REALLY want to mix/max it, don't touch the Blacksite or Facilities till it's full and start's the Doomsday counter of 20 days, as taking out a facility in that month will reset it down 1 block and reset the 20 day timer each time.
Last edited by Lionel23; Feb 6, 2016 @ 9:44am
Diedel Feb 6, 2016 @ 9:44am 
Originally posted by Shadow:
Originally posted by Spooky Doctum:
I agree, the Avatar mechanic feels a bit like an after thought. You need intel to get new zones so you can attack the facility. BUT sometimes you get missons that only rewards supply, soliders or anythign BUT intel. So you need to use Mindjack. When that works you get Datapads that you need to research which takes 2-3 days. But due to that your research will take a beating and you will gain 30 intel.

So you need to be lucky with missions, with drops and be lucky with mindjacks. SO yeah, I am waiting for a mod to sort out the avatar doom tracker. I got to a spot where I had low intel, and the doom track was almost at max and me getting only missons that does not give intel.

So I take a break from Xcom 2 until a mod comes which I can use to make it a bit mroe balanced with the doom tracker.
Yeah I think it just needs to get removed altogether with a mod. My opinion though.

You can reset the doom clock on the console if you really want, not seen a mod that disables it yet, put i guess it will come soon.
Shadow Feb 6, 2016 @ 9:44am 
Originally posted by Lionel23:
I've never had to use the Mindjack for Intel. You know there is a Black Market and your base can also gain Intel if there isn't anything you want (you can change it's Monthly Scan bonuses via the HQ Store Screen). The Avatar tracker is just fine, I'm at 6-7 months in and handling it well on normal difficulty. And as you take out facilities, the counter counts up slower.
Normal for me is worse. I tried easy it was fine but if you do a jump to hard you find thats easier than normal. It seems like the enemies are harder but the events are easier.
Kunomatata Feb 6, 2016 @ 9:45am 
Alien_Headquarters line in ini for doom counter, max value to 999 or whatever. to basically remove it.
Shadow Feb 6, 2016 @ 9:45am 
@Diedel did you read my description? I've used commands but they just stop working after a while.
Originally posted by Lionel23:
I've never had to use the Mindjack for Intel. You know there is a Black Market and your base can also gain Intel if there isn't anything you want (you can change it's Monthly Scan bonuses via the HQ Store Screen). The Avatar tracker is just fine, I'm at 6-7 months in and handling it well on normal difficulty. And as you take out facilities, the counter counts up slower.

I highly disagree on removing it, as it just gives no sense of urgency to the game if you can sit there and tech and not do anything. It's supposed to keep you moving and they give you plenty of ways to manage or mitigate it without feeling rushed. If you REALLY want to mix/max it, don't touch the Blacksite or Facilities till it's full and start's the Doomsday counter of 20 days, as taking out a facility in that month will reset it down 1 block and reset the 20 day timer each time.

The avatar system would work if it got reworked. Like Fail a missons add 2-3 tokens to it. When you are unable to get nodes (Resources and such) after 2 months it gets raided and a token MIGHT get added.

In Xcom 1 they did this thing prefectly where you had to make hard choices. Here, well always pick intel until you get a huge stack and you are fine..
Murakumo Feb 6, 2016 @ 9:49am 
Originally posted by Shadow:
@Diedel did you read my description? I've used commands but they just stop working after a while.
ini isnt consoles. Hes telling you to change the core timer mechanics in the game files.
Shadow Feb 6, 2016 @ 9:50am 
Originally posted by Murakumo:
Originally posted by Shadow:
@Diedel did you read my description? I've used commands but they just stop working after a while.
ini isnt consoles. Hes telling you to change the core timer mechanics in the game files.
He never said anything about the Ini file DKG said that.
Jolly Feb 6, 2016 @ 9:55am 
Are you people high? The avatar thing is the whole backbone of the game. It's not an afterthought. It's the mechanism you fight against to avoid winning the game.

It's an open world game in some ways but there IS purpose and direction, and part of that is preventing the end of you by dealing with the avatar project.

This isn't just some sim where you build up a cool looking squad for photo ops.

I suppose it shouldn't surprise me based on the entitled whining on this forum that there are people pathetic enough to complain about even THIS. Incredible, almost.

Sometimes I hate modding, especially when it gets some players in the mindset of, the solution to every challenge being just mod it out.

In this case though, it's about on par with modding out aliens so you can just run around doing objectives naked.
Last edited by Jolly; Feb 6, 2016 @ 9:55am
Shadow Feb 6, 2016 @ 9:56am 
Originally posted by Jolly:
Are you people high? The avatar thing is the whole backbone of the game. It's not an afterthought. It's the mechanism you fight against to avoid winning the game.

It's an open world game in some ways but there IS purpose and direction, and part of that is preventing the end of you by dealing with the avatar project.

This isn't just some sim where you build up a cool looking squad for photo ops.

I suppose it shouldn't surprise me based on the entitled whining on this forum that there are people pathetic enough to complain about even THIS. Incredible, almost.

Sometimes I hate modding, especially when it gets some players in the mindset of, the solution to every challenge being just mod it out.
It just isn't balanced mate.
Jubeithar Feb 6, 2016 @ 10:09am 
Originally posted by Spooky Doctum:
I agree, the Avatar mechanic feels a bit like an after thought. You need intel to get new zones so you can attack the facility. BUT sometimes you get missons that only rewards supply, soliders or anythign BUT intel. So you need to use Mindjack. When that works you get Datapads that you need to research which takes 2-3 days. But due to that your research will take a beating and you will gain 30 intel.

So you need to be lucky with missions, with drops and be lucky with mindjacks. SO yeah, I am waiting for a mod to sort out the avatar doom tracker. I got to a spot where I had low intel, and the doom track was almost at max and me getting only missons that does not give intel.

So I take a break from Xcom 2 until a mod comes which I can use to make it a bit mroe balanced with the doom tracker.

You forget that council missions reward intel. I don't see how you can run out of intel that fast in the early game unless you try to go towards regions further way from a resistance communication tower which is ofcourse a huge sink in intel or you buy everything on the blackmarket.

Also you do realise that it's not game over when the progression bar is full? If it happens, you get a doomsday clock of 21 days. Honestly, the game offers plenty of time before you are 'forced' to go after it. I never hit the doomsday clock more then once after i focused on the blacksite, story mission objectives and facilities. Heck i've beaten them so hard they only got 2 blocks of progression over the entire bar.


Originally posted by Shadow:
It just isn't balanced mate.

I disagree, i'd say it's fine for normal difficulty.
Last edited by Jubeithar; Feb 6, 2016 @ 10:11am
Hex: Onii-Chan Feb 6, 2016 @ 11:23am 
I think the biggest problem people have is that they set the difficulty to a level where combat is challenging, however it then plunges them into pits of dispair, because the avatar project basically forces you to do nothing but taking care of it and it alone.
It was the same with Dead Rising 2 - the game was fun, but you had some buIIsh!t timers all the time, forcing you to spend 75% of your time running to the next objective.
Blinckx Feb 6, 2016 @ 11:25am 
Remove timer, remove avatar timer, what else ? Remove guns from aliens ?
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Date Posted: Feb 6, 2016 @ 9:34am
Posts: 18