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The two abilities are also situational. Longwatch guards against enemies you don't see yet, while Killzone is meant to be used when there are enemies on the map and you have a pretty good where they'll go on their turn.
Hmm, the bit about upgrades and implants is valid. I had been looking at only the perks and the knowledge you would be getting two significant aim penalties. Maybe I will try long watch after all, thank you for the info.