XCOM 2
Tywodwr Feb 6, 2016 @ 5:53am
Save scum bias
Any body else experiencing what seems to be a programmed in anti-save scum system?
Shots seem more likely to miss after loading a save.
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Showing 1-15 of 35 comments
Mulqueeny Feb 6, 2016 @ 5:55am 
Yeah it's fixed like it was originally in the first one, Then they added an option to allow completely new statistical re-rolls on reload, seems they've gone back to the old fixed system for some unexplicable reason.
Victor Feb 6, 2016 @ 5:58am 
This "anti-save scum system" you speak of was implemented in EU. And a fine addition at that.
Last edited by Victor; Feb 6, 2016 @ 5:58am
SamBC Feb 6, 2016 @ 5:58am 
When you save and load, the state of the pRNG is saved and loaded as well. So taking the exact same actions will lead to the exact same result.
Kotli Feb 6, 2016 @ 6:06am 
If your going to save scum you need to load to the movement stage and move your soliders to a different spot on the map before shooting or triggering ambush. As the seed is based on turn and placement. Maybe target as well.

Case in point I save scummed a mission ambush first time everyone missed reloaded and moved my men to different spots and pew pew the aliens are wiped out.
Sir_Osetr Feb 6, 2016 @ 6:27am 
Oh yes, ive just removed the game because of this B.S. - not even your shots keep missing but also it remember that foes should ♥♥♥♥♥♥♥ CRIT you again and again, maybe another character if AI will decide to attack another soldier but it will be a ♥♥♥♥♥♥♥ CRIT each ♥♥♥♥♥♥♥ time. This is absolutely BS made me waste tons of time for each mission since you have to roll back for a 2-3-4 turns add ♥♥♥♥ performance here and you have unplayable game that supposed to be brilliant.
Romual Feb 6, 2016 @ 6:30am 
I hope someone will bring the mod soon. This is bullcrap, for a perfectionist like me, not to be able to savescum one of my beloved soldiers. In X-com I could savescum like 1-2 shots in whole mission and be done with it. Here I have to replay each turn for about 30 minutes, if game suddenly drop advent on my flank when I have 2 turns on timer of the objective.
Kexin Feb 6, 2016 @ 6:34am 
Originally posted by SwagWeedEveryYear:
I hope someone will bring the mod soon. This is bullcrap, for a perfectionist like me, not to be able to savescum one of my beloved soldiers. In X-com I could savescum like 1-2 shots in whole mission and be done with it. Here I have to replay each turn for about 30 minutes, if game suddenly drop advent on my flank when I have 2 turns on timer of the objective.

Truely pathetic. Why even bother playing the darn game if you're going to constantly reload until you wipe the aliens off the map. BS like this is why ironman shoudl really be balanced and tuned to be the default setting.
Malcon Feb 6, 2016 @ 6:34am 
Doesn't seem quite like anti save scumming to me, cause I have savescummed a bit allready, and though it seems like shots miss alot more when doing so, I've still managed to make the hits after enough reloading. I even savescummed after I hit, and when I reloaded, I didn't hit, and then after 3-4 reloads I hit again (48% chance of hitting). So I dunno, doesn't seem like it's a thing to me really.
Originally posted by SamBC:
When you save and load, the state of the pRNG is saved and loaded as well. So taking the exact same actions will lead to the exact same result.

Sam is there a way to fix this with mod tools?
Romual Feb 6, 2016 @ 6:37am 
Originally posted by Kexin:
Originally posted by SwagWeedEveryYear:
I hope someone will bring the mod soon. This is bullcrap, for a perfectionist like me, not to be able to savescum one of my beloved soldiers. In X-com I could savescum like 1-2 shots in whole mission and be done with it. Here I have to replay each turn for about 30 minutes, if game suddenly drop advent on my flank when I have 2 turns on timer of the objective.

Truely pathetic. Why even bother playing the darn game if you're going to constantly reload until you wipe the aliens off the map. BS like this is why ironman shoudl really be balanced and tuned to be the default setting.

Go ♥♥♥♥ yourself with your "pathetic" lines. If you enjoy replaying one damn turn for 30 minutes - don't force others to do so.
Capsssssss Feb 6, 2016 @ 6:38am 
Originally posted by SamBC:
When you save and load, the state of the pRNG is saved and loaded as well. So taking the exact same actions will lead to the exact same result.

This isn't right, I've reloaded and done exactly the same actions, only to miss shots that I hit before loading, Crits didn't proc that they did last time, and the hack result is always different.
Masterhummel Feb 6, 2016 @ 6:38am 
Fun Fact: It was the same thing for Xcom 1 and no one complained. Now, there are dozens of threads on the forums.

It seems like save scumming is even more necessairy in 2 then it was in 1. And i would actually agree on this.
Tywodwr Feb 6, 2016 @ 6:38am 
Is it possible to get a second wave option that would randomise this effect? I can imagine I'm not the only person that would rather have to sit through less attempts.
Save-scumming isn't fun, but if someone does it, they're not going to stop until they get the outcome they want. Way I see it, why not add an option so that it doesn't have to happen as much, so they can get out of the endless loop as soon as possible.
Tywodwr Feb 6, 2016 @ 6:40am 
Originally posted by Kexin:
Originally posted by SwagWeedEveryYear:
I hope someone will bring the mod soon. This is bullcrap, for a perfectionist like me, not to be able to savescum one of my beloved soldiers. In X-com I could savescum like 1-2 shots in whole mission and be done with it. Here I have to replay each turn for about 30 minutes, if game suddenly drop advent on my flank when I have 2 turns on timer of the objective.

Truely pathetic. Why even bother playing the darn game if you're going to constantly reload until you wipe the aliens off the map. BS like this is why ironman shoudl really be balanced and tuned to be the default setting.

Not everyone has fun with perma-death. I like Perma-death being on, but when it comes down to a soldier I've grown attached to, or when it's a unit so useful that to allow them to die would put me at a major disadvantage for the rest of the game. That's when save-scumming becomes necessary.
The Renderer Feb 6, 2016 @ 6:41am 
Originally posted by Error:
Originally posted by SamBC:
When you save and load, the state of the pRNG is saved and loaded as well. So taking the exact same actions will lead to the exact same result.

This isn't right, I've reloaded and done exactly the same actions, only to miss shots that I hit before loading, Crits didn't proc that they did last time, and the hack result is always different.

It is right, you probably did not do *everything* exactly the same way. Try again and make sure to write down what you do to prevent mistakes.
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Date Posted: Feb 6, 2016 @ 5:53am
Posts: 35