XCOM 2
Difference between killing and capturing enemy VIP's?
So before i attempt this VIP mission. Where is the difference? If i kill him do i have to carry his corpse back to the skyranger?
And whats the better method? kill or capture?
Last edited by Maj. Crimes; Feb 6, 2016 @ 5:48am
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Showing 1-10 of 10 comments
Phishfood Feb 6, 2016 @ 5:49am 
In the 2 VIP missions I undertook I captured them both. After the mission the VIP was added as a scientist in my lab.
KamPa Feb 6, 2016 @ 5:53am 
Didn't get any new personnel after VIP capture, but mission debriefing mentioned additional Intel. (as in the currency) I guess I would only get supplies for killing the target, since it's easier.
Maj. Crimes Feb 6, 2016 @ 5:53am 
Oh so he works for me then? Thats good to know, thanks. Strange though that enemy VIP's just work for you. Do they force them to do research at gunpoint? :D
cubfan.23 Mar 13, 2016 @ 3:25pm 
They only work for you if you rescue a VIP, a kill or capture mission gets you supplies and intel
Kamatsu Mar 13, 2016 @ 4:13pm 
If your mission is to capture or kill an ADVENT VIP, the difference between the 2 option is whether or not you get the Intel or not. If you capture the enemy VIP (knock him out & carry to the recover point) you will get both surplies & intel. If however you kill the VIP, then you will only get the Supplies, you will not get the Intel.

The escort / rescue VIP missions will give you a scientist if you succeed in rescuing/escorting the VIP to the pick-up point.

As for what is better - I'd say it's generally always going to be better if you can capture the enemy VIP - as more Intel is always usefull (for contacting regions, buying stuff from black market, etc). However, the capture/kill missions are good in one respect - if your running out of time, or in an extremely tenious position... you can always kill the VIP and escape - while you don't get the Intel, you will still succeed the mission.
Chicken Mar 13, 2016 @ 4:28pm 
Originally posted by Kamatsu:
However, the capture/kill missions are good in one respect - if your running out of time, or in an extremely tenious position... you can always kill the VIP and escape - while you don't get the Intel, you will still succeed the mission.

I wish that more missions allowed this. All of the "destroy the workstation/protect the workstation/hack the workstation" missions could let you retreat to a mission success as long as you completed the objective.

The greater reward for Neutralizing all enemies would encourage players to stick around, but they'd have the option of withdrawing if the situation become untenable. I feel like this not only makes the game more interesting mechanically, but fits tone of a guerilla organization in that they can rush in, completely their objective, and pull out rather than stick around murdering a couple more of the limitless horde of aliens.
Last edited by Chicken; Mar 13, 2016 @ 4:28pm
Dorok Mar 14, 2016 @ 1:30am 
Originally posted by Summer Innuendo:
Originally posted by Kamatsu:
However, the capture/kill missions are good in one respect - if your running out of time, or in an extremely tenious position... you can always kill the VIP and escape - while you don't get the Intel, you will still succeed the mission.

I wish that more missions allowed this. All of the "destroy the workstation/protect the workstation/hack the workstation" missions could let you retreat to a mission success as long as you completed the objective.

The greater reward for Neutralizing all enemies would encourage players to stick around, but they'd have the option of withdrawing if the situation become untenable. I feel like this not only makes the game more interesting mechanically, but fits tone of a guerilla organization in that they can rush in, completely their objective, and pull out rather than stick around murdering a couple more of the limitless horde of aliens.
But it's how work Guerrilla Ops missions. If you do the target objective you counter the dark event, if you do all kills you get the bodies, if you do both you get the rewards, the bodies and counter the dark event.

So you can make the objective and evac to only counter the dark event.
Chicken Mar 14, 2016 @ 3:20am 
Originally posted by Dorok:
So you can make the objective and evac to only counter the dark event.

Oh, huh, that's cool. I just thought since it said "Neutralize all enemies" in my objectives and didn't, as far as I remember, give any indication that it's optional, I just assumed you'd fail if you evac'd. That's cool though, thanks for the info.
Cap'n Darwin Mar 14, 2016 @ 3:33am 
If you kill the enemy vip you lose the Intel for the mission.
BigBadB Mar 14, 2016 @ 3:44am 
Originally posted by Summer Innuendo:
Originally posted by Dorok:
So you can make the objective and evac to only counter the dark event.

Oh, huh, that's cool. I just thought since it said "Neutralize all enemies" in my objectives and didn't, as far as I remember, give any indication that it's optional, I just assumed you'd fail if you evac'd. That's cool though, thanks for the info.
The mission will count as a failure, but the dark event will be stopped.
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Date Posted: Feb 6, 2016 @ 5:47am
Posts: 10