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The escort / rescue VIP missions will give you a scientist if you succeed in rescuing/escorting the VIP to the pick-up point.
As for what is better - I'd say it's generally always going to be better if you can capture the enemy VIP - as more Intel is always usefull (for contacting regions, buying stuff from black market, etc). However, the capture/kill missions are good in one respect - if your running out of time, or in an extremely tenious position... you can always kill the VIP and escape - while you don't get the Intel, you will still succeed the mission.
I wish that more missions allowed this. All of the "destroy the workstation/protect the workstation/hack the workstation" missions could let you retreat to a mission success as long as you completed the objective.
The greater reward for Neutralizing all enemies would encourage players to stick around, but they'd have the option of withdrawing if the situation become untenable. I feel like this not only makes the game more interesting mechanically, but fits tone of a guerilla organization in that they can rush in, completely their objective, and pull out rather than stick around murdering a couple more of the limitless horde of aliens.
So you can make the objective and evac to only counter the dark event.
Oh, huh, that's cool. I just thought since it said "Neutralize all enemies" in my objectives and didn't, as far as I remember, give any indication that it's optional, I just assumed you'd fail if you evac'd. That's cool though, thanks for the info.