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I also started a new game where I tinkered with the ini files and gave all tiers of swords and extra +2 to dmg AND 3 pierce (meaning it bypasses 3 armor). Much more fun with swords now, especially blademaster ones.
If you want something absolutely dead, Run N Gun with the shotgun. The only times you want to ever use your sword is if the enemy is pretty close to dead and you can spare yourself the need to reload. Or if you want to chance Stunning/Burning a target on your first turn, but that's a wasted chance.
There are definitely drawbacks that can make it a poor choice in a given instance though. You're spot on that it can run the risk of triggering another pod if you're running towards fog, but that just means those are probably not the times you want to use it.
Once the shotgun overtakes it dramatically in both accuracy and damage, the sword ends up being useful only in a few awkward situations like when you desperately need a flank but run and gun is on cooldown, or you really can't spare an action to reload.
I still take blademaster and bladestorm because the alternatives are garbage, but I nearly never actually attack with the sword past midgame; it's basically there to stick it to surprise chryssalids.
Yup! To emphasize a point, just because a tool is only useful in certain rare circumstances does not in any way make that tool useless. It just means you need to know when to apply it.
I do not use a phantom built however. I have 3 Ranger who have appear to have sword build first and then move to anything related to survivability and damage boost. Run&Gun, Untouchable and Rapid Fire are their true power.
I use rifle however because at least they can be deadly from afar as well and plus they no longer have pistol and skill that actually boost Critical Damage. I might have one of Ranger having shotgun in some run...but I don't want take a risk of having afar enemy and only available Ranger is having shotgun...
For me I treat my Ranger as the best killer class, they moving ahead of the squad and then kill that thing right away and becoming a Mimic Beacon for one shot. They already deadly enough without AWC perks.
I play on Legend and I use no Sniper because they too slow and takes too much investment to be good. My 1-3 Rangers were the only reason I completed the timer mission fair and sound without mod.
1. thats why you use scanners
2. you can way mark paths to take and can control exactly where you attack from.
3. so? you can counter attack also.
Swords are great, exceptional early on, and later on can be absolutely lethal to whole packs of enemies you have softened up with a bit of aoe. Plus the counter attack skill is awesome for your frontliner, they charge in, you kill them as they do. Having one sword specialist is a great addition to a team, if you learn to play and dont just ♥♥♥♥♥ on the forums.
Combat Protocol is great. Guaranteed damage lets you reliably finish off enemies. Plus it one shots turrets through their armor and greatly injures other robots.
Or you could use Serial. Which is way better than Reaper. And then give your ranger something they're actually good at: Rapid Fire.