XCOM 2
Rock1m1 Mar 20, 2016 @ 12:53pm
Experimental Armor...are they worth it?
Or should I just wait till I unlock WAR and other armor?
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Showing 1-14 of 14 comments
Harukage Mar 20, 2016 @ 12:57pm 
Experimental armor crafts you one of the experimental vests, not an actual armor. They have their uses.
Last edited by Harukage; Mar 20, 2016 @ 12:57pm
Rock1m1 Mar 20, 2016 @ 1:17pm 
Oh...okay. The Proving Ground projects are so confusing. Some are universal for everyone, while others are limited to the amount you make them.
gimmethegepgun Mar 20, 2016 @ 1:17pm 
Experimental Armor gives you a utility item: either Plated Vest (+2 hp, +1 armor), Hazmat Vest (+2 hp, immunity to fire, poison, and acid (though last I knew the acid immunity was bugged)), or Stasis Vest (+2 hp, heals 2 hp per turn, up to 8 (?) per mission)

It's pretty obvious that Stasis Vest is better than Plated Vest, but imo Hazmat's the only one worth much of anything because you'll still get injury time if you get hurt with either of the others, whereas Hazmat can outright prevent certain kinds of harm.
Nasarog Mar 20, 2016 @ 1:29pm 
Originally posted by gimmethegepgun:
Hazmat Vest (+2 hp, immunity to fire, poison, and acid (though last I knew the acid immunity was bugged)),


There is a fix in the workshop for it.
JaegerBane Mar 20, 2016 @ 2:54pm 
I have to admit that aside from the heavy weapons and ammo, experimental projects tend not to be worth the core. Even the stasis vest doesn't feel worth it compared to what else I could be carrying.

Of the three vests though, I'd still vouch for Stasis. While the hazmat vest technically renders you immune to certain forms of damage, those forms aren't that difficult to avoid and you've got Psionics who can do the same thing with their abilities if you absolutely must expose your soldier to them. Plated vests just aren't worth the inventory slot. At least Stasis covers you for healing as and when needed - that'll save you an action, which IMHO is the most worthwhile saving.
WRAITHE Mar 20, 2016 @ 4:46pm 
personally i have yet to have a game where using any of the vests over experimental rounds and experimental grenades which in my eyes is way more worth the core and time
nambulous Mar 20, 2016 @ 4:51pm 
I also only build them if there is nothing else left to do with my cores.
W H O A M I Jun 3, 2023 @ 5:26pm 
Originally posted by gimmethegepgun:
It's pretty obvious that Stasis Vest is better than Plated Vest
depending on what difficulty level you play on, its obviously not......
=Legendary diff+Beta strike+Breaktrough research on armor=
my main grenadier has 30 health and 1 armor thanks to her ability blastpadding.
if i plonk a war suit on her with plated vest she has 50HP and 5 armor
(Beta strike also influences the amount of HP gain a soldier gets from armor types and armor vests, thats why she jumps from 30HP to 50HP)

now, lets continue. 50HP + 5 armor means that any enemy that cant shred armor needs to have a damage output of 10 or more to kill the soldier in 10 turns.
*fyi only sectopod, gatekeeper, andromedon, avatar etc do in excess of 10 damage*

now lets grab a different soldier.
this soldier doesnt have blastpadding ability but it gained a few HP from covert ops and ill give it the warden armor (squad powered armor) so it gets the standard +1 armor and a big health boost.
put statis vest on this soldier and it has 60 health and it regens 16 more health max.

now what happens if enemies do 10 damage to it 10 times....... is it still standing like the other soldier?
Lets not forget the abundance of melee attacks in this game.
spectral zombies, lost, psi reanimated zombies, archon, andromedon, lancer, berserker, chrysalid........ it all doesnt damage armor and it all doesnt do over 10 damage.
most of them do 2-8 damage so that means with 5 armor points itll do 0-3 damage.

my soldier will be standing in a group of lost simply smiling as it tanks 8 guys slapping him untill the mission timer runs out while your soldier dies in just 3 turns.

the only thing that tips the scale in your favour is if you keep ur soldiers bunched every mission and you encounter enemies that will lob explosives ur way and use shredding attacks..... but the chances of that are just astronomical.
Last edited by W H O A M I; Jun 3, 2023 @ 5:30pm
Nasarog Jun 5, 2023 @ 7:59am 
Necro
Amanoob105 Jun 5, 2023 @ 9:30am 
Originally posted by W H O A M I:
depending on what difficulty level you play on, its obviously not......
While an interesting counter point, I do wonder if anyone from seven years ago still cares?
AJRimmer Bsc Ssc Jun 7, 2023 @ 10:25am 
not enough slots to make experimental gear worth the effort.

cannot play the vanilla game as its way too restrictive on equipment.
Experimental armor is situational. War armor is key to gearing up your squad to take on tougher missions. War armor gives you armor and a shoulder mounted gun I believe they can also do a shield wall almost like the mec cover ability in xcom.
Robob Jun 9, 2023 @ 3:52am 
The vests are mostly worthless,exosuits are a must have,since they let you take the glorious shredder cannons
Last edited by Robob; Jun 9, 2023 @ 3:52am
Amanoob105 Jun 9, 2023 @ 8:00am 
For classes that have been built for melee they are 100% worth it.
150% if we're talking about the Hazmat Vest, there's little more annoying than being forced to take environmental damage just to be able to do your job.

Ammo? They aren't here to shoot people.
Grenades? Grenadiers do it better.
Utility items? Typically if you need to use one it's normally after these guys got unlucky and failed to fully take down their target. Besides, spec's do a lot of them better.
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Date Posted: Mar 20, 2016 @ 12:53pm
Posts: 14