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Also, some of the more heavily armored enemies are robotic, which means they're susceptible to EMP grenades/bombs and Combat Protocol, which both ignore armor, and Bluescreen Rounds, which give 5 more damage, and so are at least as good as AP against those enemies.
Acid Bombs give better shredding than Plasmas, so you could pack one or two and use them to melt the armor of something nasty.
Also remember that turrets on roofs can be instakilled with falling damage by just blowing up the floor.
Storm Gun crits do so much damage that the armor barely even matters. A ranger with a Storm Gun, Rapid Fire, Talon Rounds, and Hunter's Instinct will do 17-19 damage on crit against flanked enemies (and with a laser sight will have 100% crit too), which will let them single-handedly mulch an Andromedon on Legend.
Oh, and Dominate Gatekeepers and Andromedons. Put that armor to work :)
I tend to rely on Grenades and Heavy Weapons in my games. I guess I like also using explosives to catch multiple enemies and to destroy cover.
Grenadiers can shred with their cannon, which combos well with salvo and skills like chain shot and saturation fire. Acid grenades/bombs are the best for armor destruction and do hefty damage as well, with volatile mix even upping the damage on the acid burn effect in addition to the base damage. Even grenades with effects that won't affect an enemy can be used for the initial damage+shred - e.g. gas grenades/bombs can do up to 2 shred and good damage in a very large area even to mechanical enemies that are immune to poison.
EXO/War suits come with heavy weapons that allow additional shredding attacks with good range on any unit, to supplement your grenadiers and open up more options. Shredder/Shredstorm cannon are both great at their appropriate tier, with rocket/blaster launcher a good fallback.
Aside from that you always have the option of using utility grenades on non grenadier soldiers to free up the space you need on your grenadiers as well.
Edit: I see many of these points have been made in the interim. Oh well, ninjad again.
I almost always have 2 grenadiers in my squad until I got a high level PSI operative - and then half the time I took 2 grenadiers - the other half I took 2 sharpshooters
Well, that and nab enough cores. My poor Proving Grounds have been practically mothballed as I can *never* find any damn cores.
Shredder skill for Grenadiers. The other one that destroys cover is worthelss imo.
Grenades.
Rupture skill.
Bluescreen or an incendiary/acid type ammo. Bluescreen makes mincemeat of mechs, incendiary or acid seem to bypass armor in my experience and apply a direct DOT effect for several rounds.
Shoot something explosive if it is near any enemies. I once shot the cargo on one of the train raid missions and caused a massive AOE explosion that halved the health of five enemies who were stupid enough to stand near it. Definitely worth Bradford nagging me.
EXO and Warsuits FTW . Do the Heavy/Powered weapons proving ground projects. The shredder/shredstorm cannon weapon for these is worth its weight in gold if used at the right time.
EMP grenades/bombs and bluescreen rounds reduce mechs hack defence if you fancy a remote controlled toy.
Psi operatives. Once you have Dominate go for something badass like an Andromedon or a Muton and make use of their acid puke/grenade attack. If an Andromedon is low on HP get it BEHIND the other enemies. If nessecary kill it yourself then laugh your ass off as it trails puddles of acid all over it's own troops as it tries to get near to you. If a Muton dies before you have used its grenade then use Fuse to blow it up at their feet.
Also with Psi operatives. Attacks like Null Lance, Insanity and Void bypass armor totally iirc.
Also note that your Hacker Specialist can cause quite a bit of damage as well.
Basically though, your bread and butter anti-armour is grenades and shred. If you can get shred from the AWC on one of your soldiers, it's worth tooling them up with ammo that causes extra damage. I tend to favour Dragon Rounds over any other.. they only do 1 extra point of damage, but the chance to set a target on fire (and therefore prevent them using special skills) makes them worth it. I usually equip 3-4 soldiers with Dragon Rounds, as whilst Bluescreen cause a lot of damage, you can't always get the right soldier on the right target.