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It's technically recoverable but I'd just restart gatecrasher if I lost a guy or had a bleed out injury of like 30-35 days. The game is pretty lengthy and difficult already. Why start a 60 hours playthrough with a big handicap.
There's a fair bit of rng in the early game until you get more skills to deal with situations but it is likely you are doing a few things wrong too.
In the very early game, it is common practice to setup an full-team overwatch with units out of cover to let the enemy pod discover you on their turn. They can't take shots on that turn if they were not already alterted of your presence. And with some experience, eventually you find ways to set your overwatch ambush up to improve the odds that the way the unkilled ennemies scatter will open you up for easy flanks on your turn. The last thing is gatecrasher is typically about ensuring any enemy surviving the turn are flashbanged. There's still some odds that they will successfully shoot you though cover but its sharply reduced.
You will start getting classes after the level-up from rookie to squaddie. Without additional mods though, the class allocation will be random but spread evenly by the game. You can train your rookies to be a specific class with the GTS building but you usually will already have taken most of your barracks on a mission already by the time its built. So you won't get to "pick" classes much. At least not with the default LW mods. You will be managing your equipment for all of your troops on every mission beyond gatecrasher.
The few mod-specific tutorial texts are for the bigger revamped game mechanics.
Gatecrasher in the vanilla game is different. Not necessarily easier (you have fewer soldiers and they are all still rookies, but you also have fewer enemies to deal with). Also in the vanilla game there is a tutorial option. Some recommend if you do the tutorial to only go a little way to get the intro, and then start over without it because it forces certain choices as it walks you through the basics of the game, and those are not necessarily the absolute best choices. But my first playthrough I went all the way after the tutorial and it worked out fine.
My mission is about killing a column of ADVENT. At the beginning there is a surveillance drone and at the end a Sectoïd.
I don't have WOTC
AFAIK, the only difference between LW2 and LWOTC is that LWOTC replaces one of the starting 8 rookies by a hero class.
I've never been entirely sure why its called gatecrashers. Maybe something in the video that precedes it or in the game files.
If you don't have LWotC, then reading the in-game ufopedia is a huge help, as Heau suggested. It's helpful even with LWotC. But I can't remember if you can bring that up during a mission.
If you're not an expert in the base game, you're going to struggle in Long War. Probably would even if you were an expert.
It was a mod made by people that felt that the base game on its hardest setting was "a bit too easy".
If you're new to the game or just looking for a more relaxing gaming experience I would strongly recommend removing that thing.