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Be very careful about spending time on breakthroughs.
Most autopsies wait until you get them free. MEC breakdown to get bluescreen rounds may be worth rushing. Faceless for mimic beacons. Sectoid for mindshields and mutons for improvements to explosives are also possible.
Try and get a turret wreck ASAP and then work out when you need to research it to get the defense turrets in place.
You can plan by revolving around rushing magnetic weapons asap. It will make the tactical layer easier. But the thing is magnetic weapons research is 63 days with 0 scientist, and 44 days with 1 scientist on non-modded Legend. So you want to clear the essential researches before committing to magnetic weapons.
I would say Modular Weapons > Alien Biotech > Hybrid Materials (skippable) > Resistance Communications > Advent Officer Autopsy > Magnetic Weapons
So after committing to Magnetic Weapons, you can at least expand to another region and build the Proving Grounds. Be very selective on the breakthroughs as they all take 10 days and is independent of scientist count. Personally, I would only take Shotgun dmg +1 and Magnetic Weapons dmg +1, and skip others. Also know that weapons breakthroughs cycle back and is offered to you again (but very late into the campaign).
Sidenote
The assumption here is that the player will complete retaliation missions, which will provide 1-2 faceless corpses per mission and those corpses are the rewards in itself. Hence, I use the term "generally".
The point here is that faceless corpse autopsy should not be rushed to be time efficient since @OP is asking about research order.
Switch project when the chose appear, for example trooper autopsy for the ninja and mindshield for the warlord.