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The large number of soldier abilities with all the additions from LWOTC gives you some great tools. Since they get a reaction action like the rulers you focus on high damage like Deadeye or multi-attack actions like Chain Shot that knock them down quick.
They don't randomly appear anymore so you don't have to deal with them on most missions. There are specific mission types like retaliation missions where they appear 100% of the time. Generally the missions they appear on have dire consequences if you skip the misssion. Like losing contact with a region that you currently control.
They also tend to get passive abilities that do things like dramatically reduce the damage you do with each individual attack you make on them. So your first attack does full damage. Your next attack only does half. Your next only does 25%, etc. Pretty soon your maximum damage against them is 1.
The hunter in particular is a lot stronger since he no longer just wastes 95% of his turns with that mark ability that only requires moving the targetted unit to counter.
Forgot about the extra abilities. Some of the new ones like the Warlock close combat ability will get disabled if you poison or burn them. Bring those venom rounds you were wondering what to do with!
Unless you are way behind in levels and technology the chosen will not have 32 HP when you are fielding such weak forces. Also see above about disabling some of their abilities.
I have killed early-mid game LWOTC Chosen with a simple 1-2 punch of Chain Shot+ Rangers's "Both Barrels". Wow that ability hits like a truck!
There are some modifiers that make them totally nuts like being able to move multiple times per turn. Against the Alien Hunters - that really wasn't an issue their abilities were pretty limited.
But with the Choosen it gets absolutetly insane.
Ah, that makes sense. In my current game by May I have 4 squads. 2 primary and two secondary and only send out the second primary has only 1-2 days on thier infiltration time.
Even then there have been times where I cancel an infiltration to handle something, but sounds like you got through without needing to do that. Once you understand the Chosen mechanics they are so much less scary!
Could you perhaps give me a good timeline on when to do things in LwotC? It's currently late september and I only just skulljacked an officer, haven't killed any chosen (doing hunt part two on the hunter). Have full mag weapons and can research elerium which would unlock coil guns. Liberated one region. How long does a LWotC campaign last? Should I hurry up a bit?
Funny enough I am experimenting in my current play with not doing liberation until way late. This made things pretty easy since the timer was (apparently) not ticking. Joke was on me. The first two months I hire every single recruit to form 4 teams. Numbers matter in the early stages in order to level up all those soldiers using ballistic weapons since later you have to buy better weapons for each new recruit. Painful.
Liberated the first region in October and what do you know, the Avatar clock was 2 past the maximum! I had to do 2 story line and 1 facility in 30 days get it comfortably below the time level.
The funny thing with LWOTC is that the Chosen stronghold missions are dead easy in all but legendary because the number of enemies in the final area is lower and your firepower is so much higher in LWOTC. So kill the local Chosen ASAP, take your time with liberating a region mission (but be well prepared for the result when you do).
At that point you usually have a Sharpshooter with at least Coil weapon+dead eye and the chosen are one-shot elerium pinatas.
Note that this is a take your time run I am doing and could have easily finished months earlier but the game is too darn fun.