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i was looking for a logical in game explanation.
now, i do see a message, it says "due to your lack of activity and not taking action against advent forces, the local resistance got scattered"
but then, it was just advent moving supplies through, wasn't it? or is it because i failed to disrupt it, they got their essential supplies they needed so they could scatter the contacts?
As fights go they can be some of the more relaxed ones as because there's no time limit 'overwatch creep' is back on the menu.
The game wants you to keep advancing forward, so if you ignore a fight, it gives you a penalty to "discourage" you from doing that".
And a severe penalty is the easiest way to pull that off, plus these games have never advertised themselves on the idea of being easy. Mistakes are punished, and harshly.
----
Lore wise it's likely because you aren't the only one benefiting from this. The resistance also needs resources if they are to be able to keep helping you. Let alone themselves.
On all of these maps (except the one where you need to grab boxes) you will notice that the convoy or the train with the loot on it was waylaid in some way. Trains had their tracks blown up and roads where blocked off.
The resistance are the ones that found Advent were sending resources though this area and send word to you while often doing what they could to stall Advent long enough for this attack to be possible.
Fun fact, most of these maps will have, somewhere, a building that has some sort of communications equipment on it. Often one of the large dishes or an antenna pole with a red light on the top. The resistance outpost they were camped out in that found Advent and you were called in from.
But what they can't really do, at least not as well as we can, is take on Advent directly. That's where they need you.
So for us (xcom) to just turn around and go "we won't help, don't feel like it" they will just reply "if you won't work with us, then we won't work with you".
These people care about survival, not politics.
Some people that play these games seem to forget, we're the underdog. It's us that are the new kids on the block in this fight that most of these other groups have been fighting for some 20 years now.
Our fancy name? Is the same one as a group that already failed to save save the world once already, assuming any of these people even already heard of it in the first place.
Our flying ship? Just means we can run away from fights that they would otherwise be forced to stand their ground in.
It's us that have to prove ourselves to them if we want them to work with us.
But yeah not being allowed to skip missions just because there's so few per month was always pretty underwhelming to me. I kind of can't stand playing without Covert Infiltration anymore lol
If you ever catch yourself thinking "things are going pretty good". Give it a few moments and....
3....2....
There is a trick to grabbing that latest thing you want before a next mission, but it can be a hell of a gamble.
There is a few hours after a mission turns up before you auto-fail for not showing up (I don't know the exact time limit, but I've always assumed it was "not long"). So if those mag weapons were just an hour or so off.... You might have still been able to make it to the party, if a bit late.
Needless to say, I wouldn't recommend this idea to anyone that isn't ok with a little bit of "well, that didn't work" levels of savescumming
I'm watchning a YT series of someone playing legend ironman and they say to just grab 1 crate and don't worry about the others. only 1 crate is needed, unlike the civilians when you need to save at least 6
The major one is that Advent will only start taking them once you have either first revealed yourself, or grabbed your first crate. So this gives you a chance to find and position yourself to grab several in one go.
The minor thing is that in order to "win" the mission you only need to have grabbed one crate. So long as you have that, anything else is just a bonus and all that matters is staying alive until the end.
Once you have spotted the Chosen, Advent stops picking up supplies. You can take your time to kill all enemies or run around tagging all the remaining crates and then evacuating.
i have seen people say the mission timers get stopped when a chosen appears, but that also isn't true. i had a mission to destroy a communicator and it was 7 turn time limit. and on 4 turns left, a chosen appeared and it still counted down to 3 and then 2 and i just barely got to it in time
helpful + that bold part is something many fail to understand and sadly have a inability to cope with.