XCOM 2
mrpyrobot Apr 6, 2016 @ 6:23pm
Rooftop Evac unreachable after grenade.
I just attempted a VIP rescue mission, and something very strange has occured. My most recent save has my unwounded squad standing next to the evac point and all enemies dead, with 3 turns remaining on the timer. Sound like a successful mission, right? Actually, I think I may have made the mission unwinnable.

The evac point spawned on the roof of a building with a tiered roof. During the last firefight, against a group of reinforcment that landed on the highest part of the roof next to the evac zone, I used a frag grenade. This grenade knocked an Officer positioned on the lower roof down to the ground, where my sharpshooter finished it off. Due to some lucky RNG and incompetent AI, I managed to dispatch the 2 remaining troopers with my specialist and grenadier.

However, the grenade I initially used also hit the floor next to the pipe leading up to the upper part of the roof. I thought this would not be a problem, since I'm pretty sure ladders and pipes can't be destroyed. However, I did not account for the grenade also destroying the roof next to the pipe, rather foolishly as I intended to drop the Advent Officer down. Now I can't reach the evac point on the upper tier of the roof because the floor surrounding the pipe is gone. I can't make the evac relocate either, since I'm out of grenades. What do you suggest I do? And do you think the game should be changed so this can't occur, or do you think this is an acceptable consequence of player mistakes?
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Showing 1-7 of 7 comments
gimmethegepgun Apr 6, 2016 @ 7:23pm 
Other than reloading a save, there's nothing you can do now.
My suggestion: in the future, keep explosives well away from the evac. Don't even use them on the same building if they're frags or incendiaries (plasmas are fine if they're in a grenade launcher), since they'll start fires.
similarly Apr 6, 2016 @ 7:53pm 
Try to DESTROY the evac loc with explosives. On One mission, I accidentally took out the floor with the evac location, and it spawned a new location nearby.
TheNilar Apr 7, 2016 @ 2:34am 
Originally posted by similarly:
Try to DESTROY the evac loc with explosives. On One mission, I accidentally took out the floor with the evac location, and it spawned a new location nearby.
Read better he said that he is out off grenades.
Arek Apr 7, 2016 @ 2:59am 
I think it is acceptable. Its a consequence of not being careful with explosives and the game is meant to be punishing.
What to do? You might try to savescum. If you don't want to or cant, then you might suck it up and try to play with the B-team. Soldiers left behind are not completely lost, you can recover them on VIP missions later, even with the gear they had on them. I would recommend moving on with campaign and see if you can overcome this setback.
Halfinger Apr 7, 2016 @ 5:49am 
If an area is unreachable the game relocates it even if it is not damaged. I've had this happen to me a few times. It does not need to be destroyed or damaged so either there is a way up or it's a bug.

In your case it is not acceptable if it was a bug and it is reasonable for you to reload if you can.

As an aside, the big issue for me is the terrible relocation points the game uses. Usually it is several moves away which is useless. Bradford really is a total idiot and I would sack him just for his voice spam alone....<Insert Bradford rant here>
Last edited by Halfinger; Apr 7, 2016 @ 5:58am
Un_Competent Apr 7, 2016 @ 5:59am 
You mean the Skyranger- a vehicle that reliably transports people at Mach 3 and can hover over an exfil point indefinitely- must only drop ropes at a certain point?

And you're saying that this exfil point can be rendered inaccessible by a small fragmentation device, and that the Skyranger can't simply move twenty metres to a new exfil location?

That sounds like a player error to me. Lord knows we can't have extraction vehicles with any kind of flexibility or maneuverability.

It's 'gamey' stuff like this (and timers, and line of sight issues) that really damage the game's immersion. Any time a player runs up against a glass wall- an artificial limitation with no logical basis- the game suffers.

It's a shame that the game has so many illogical restrictions and terrible design decisions.

EDIT: my father was a Huey pilot in the Vietnam war, and I can confirm that when smoke was popped for exfil, it was the soldiers that determined where the exfil happened. The idea of a hot extract being under the control of anyone other than the extracting troops is ridiculous. My own experience in Armoured Reconnaissance echoes this. Exfil points should never be set by the game; this is a cheap gimmick used to prolong a mission with no basis in reality.
Last edited by Un_Competent; Apr 7, 2016 @ 6:05am
gimmethegepgun Apr 7, 2016 @ 6:22am 
Originally posted by wozron:
EDIT: my father was a Huey pilot in the Vietnam war, and I can confirm that when smoke was popped for exfil, it was the soldiers that determined where the exfil happened. The idea of a hot extract being under the control of anyone other than the extracting troops is ridiculous. My own experience in Armoured Reconnaissance echoes this. Exfil points should never be set by the game; this is a cheap gimmick used to prolong a mission with no basis in reality.
In real life enemies don't calmly wait while you run up to them to shoot them in the face with a shotgun while being directed by an instantly-reacting eye in the sky who can only see what your squad can see either.
It's a game.
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Date Posted: Apr 6, 2016 @ 6:23pm
Posts: 7