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Is cleared upon entering water
Damage Over Time (varies, depending on source)
Prevents use of all non-passive Abilities except: Interact, Hunker Down, Medkit Heal Use, EVACing, Melee Attacks, Gremlin Heal commands, and Shooting.
Poisoned
-30 Aim
-4 Mobility (Tiles)
Damage Over Time (can vary, depending on source)
Spreads to Adjacent Units (Yes, even Vipers'. I realize this makes no sense)
source
http://gaming.stackexchange.com/questions/254775/whats-the-difference-between-the-burning-poisoned-and-disoriented-statu
Dont use venom rounds at all.
AP or preferably Talon on my Rangers.
Everyone else gets blue screen.
Viper is good for enemies that one just can't kill in one round. They will have decreased accuracy and the poison may actually also take off the last hp and kill them with no further hits.
So, at mid-game dragon gets competive with viper. During start and midgame viper is best. Also note they both seem to improve with weapon tier - they get 1-3 extra damager per tier.
I am pretty sure this is not the case. Dragon rounds and Venom rounds have the same damage potential. The only difference is the special effect applied.
Oh, that's cool. I guess I've just been unlucky with them so far.
That's what scopes and PCS:Perception are for.
As for dragon vs venom they are both good. If I had to choose, I'd go Dragon for locking down Psi enemies.
Tracer rounds are great, especially early game, I usually like to put them on grenadiers. Sometimes I use them on a gunner grenadier all the way through the game cause it's great to have 90-100% chance on chain shot.