XCOM 2
Daliena Jul 11, 2016 @ 2:53am
Do the rulers become less skittish when encountered again?
I just started up Alien Hunters, way late into the game because I'd heard stories of woe about it.. The viper king I just managed to kill before it could flee on the first encounter. Same with the berserker queen, though even more barely.

But the archon king? There is NO WAY to kill that thing if it opens a gate as soon as it loses 1/3rd of it's enormous HP.

P.S. Despite claims of the genetically modified aliens being 'particularly vulnerable to being stunned' by the boltcaster, I did not see that happen despite trying a few times in different arrangements.
Last edited by Daliena; Jul 11, 2016 @ 2:58am
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Bullett00th Jul 11, 2016 @ 3:11am 
The Archon king took me the most missions to kill because yes he is very careful and always has advantageous positioning.

But unless you're using a mod that allows the rulers to restore HP, 3 to 5 encounters will be enough to deal with him.
Daliena Jul 11, 2016 @ 3:14am 
Originally posted by Bullett00th:
The Archon king took me the most missions to kill because yes he is very careful and always has advantageous positioning.

But unless you're using a mod that allows the rulers to restore HP, 3 to 5 encounters will be enough to deal with him.

Wait they don't restore HP between fights? Thank you!
Bullett00th Jul 11, 2016 @ 3:31am 
They don't)
That would be brutal. However, like I said, some poeple want them that way and there are mods in the Workshop to do so)
Daliena Jul 11, 2016 @ 3:33am 
Originally posted by Bullett00th:
They don't)
That would be brutal. However, like I said, some poeple want them that way and there are mods in the Workshop to do so)

I assumed they did.. I'm still of the opinion that the archon king would be just about immortal if it did so I'm just gonna pass on such mods.
learnedhand Jul 11, 2016 @ 5:46am 
I'm not sure if they fixed this, but in both of my encounters with the archon king, they could not escape if they were burning.
Daliena Jul 11, 2016 @ 5:47am 
Originally posted by learnedhand:
I'm not sure if they fixed this, but in both of my encounters with the archon king, they could not escape if they were burning.

Alas, in my experimentation with the bastard, neither fire nor flashbangs would hinder him in the least beyond the latter reducing his movement (and presumably accuracy) somewhat.
Kunovega Jul 11, 2016 @ 11:34pm 
Originally posted by Daliena:
I just started up Alien Hunters, way late into the game because I'd heard stories of woe about it.. The viper king I just managed to kill before it could flee on the first encounter. Same with the berserker queen, though even more barely.

But the archon king? There is NO WAY to kill that thing if it opens a gate as soon as it loses 1/3rd of it's enormous HP.

They run when you take off a line of their health. Since they don't regen you just wittle them down over time if you need to.

In my first play through I had a similar experience, I took out the viper on first encounter. The berserker I executed while it was running for the portal (lucky overwatch shot) and the archon took me 2 encounters (the 2nd one was during the avenger defense swarm), stupid boss was the only one who almost made it to the ramp.

P.S. Despite claims of the genetically modified aliens being 'particularly vulnerable to being stunned' by the boltcaster, I did not see that happen despite trying a few times in different arrangements.

If you look in the games .ini files under cofiguration, the boltcaster has a 50% default stun rate versus the rulers. Whether you actually manage to trigger that 50%... that's xom baby, the dice rolls don't always go in your favor, but yea it is technically a higher % than versus anything else, its just not guaranteed (though if you wanted to make it higher you can just edit the file)
Last edited by Kunovega; Jul 11, 2016 @ 11:34pm
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Date Posted: Jul 11, 2016 @ 2:53am
Posts: 7