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It is untimed, so the number of enemies shouldn't be too big of a problem if you carefully engage on your terms. The hardest part is breaching the actual building, as those are some tight quarters. Hopefully you saved some explosives! Always assume there is a group that will be revealed as you move toward the vial, there tends to be at least one camped out behind the facility. Don't approach the vial with your last move!
Obviously, sometimes all of the best laid plans go completely wrong and you find yourself surrounded by three packs of mutons, but that is why Legendary is fun! :)
do the same on any ironman run, why even bother wiht the blacksite before mag. Its also very nice to let the avatar timer to start running then use the blacksite as a very easy way to stop the timer
Ha, yep. I almost gave up on it but I'm really enjoying the change of pace and increased challenge now without being too overly punishing (only after I was 'finally' able to upgrade to predator armor and mag weapons that is :).
With the new patch not letting the clock reset, you just have to make sure you are always keeping an option open later for when the bar refills again. The minimum 7 day clock does not guarantee you enough time to make contact with a region that has a facility
One of the mods I had mixed up the time for certain units to start spawning, opened the door to the Blacksite mission for the last couple of pods and met with a Berserker in the second month -after- one hell of a slog through 20 odd enemies.
When you finish Legend, try all the enemy adding mods :D fun to be completely outnumbered and win
So the second time the bar gets full it starts counting down from 7 days? Is this on Legendary only? Does it reset and remove bars as normal if you take out an Advent site?
The 'best' time to do it imo is when you have just got a significant edge, like just upgraded to mag yet the aliens have yet to field stronger units, or you just upgraded your squad size and have good ranking troops etc
The big issue I had was default armor and weapons, so my soldiers had 5 health, and many of the enemies had double that along with armored turrets. For some reason the pods were all clustered outside and just inside the main building so I had to deal with up to 3 or 4 pods at a time (I'm guessing there's no limit on legendary?). I've completed the game on commander/ironman and never had a battle quite like this one.
Currently my legendary campaign is going much better now and I almost have plasma weapons. I just feel that first story mission is a bit too difficult.
When the bar fills the first time, you should get your normal ~16 days on Commander, or ~25 days on Legend. When you lower the bar, it will save whatever the state the clock is in and restart from that same position the next time it fills, UNLESS you are under 7 days.
I have only done a Commander run so far since AH dropped, and I can confirm that minimum the countdown clock will start at is 7 days. There was a tweet from a developer that said 7 days was the minimum for Legend as well, I don't know about other difficulties. 7 days is plenty on Commander if you just need to make contact with one territory, but it is sometimes not enough on Legend since it can take up to 8 days to make contact.