XCOM 2
Sectoids are shooting now?
Was there an update or something? Because I've seen two Sectoids ignore dead bodies and squad members in order to take shots.
Last edited by The Bored Chairman; May 13, 2016 @ 8:53pm
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Showing 1-11 of 11 comments
Valgard May 13, 2016 @ 11:26pm 
Isnt it fun? Finally they learned to actually fire their wristgun instead of being easy kills and xp for your team.
a good iprovement imo. :xcom2ranger:
Hayaku May 14, 2016 @ 1:26am 
There was an update that came with the dlc
The Bored Chairman May 14, 2016 @ 12:13pm 
Originally posted by Valgard:
Isnt it fun? Finally they learned to actually fire their wristgun instead of being easy kills and xp for your team.
a good iprovement imo. :xcom2ranger:
No kidding, the Sectoid AI was one of my bigger gripes with this game.

You'd think an advanced life form would be able to tell that being flanked by an enemy isn't the best time to make a psi zombie that is entirely dependent on you for survival.
Blue May 14, 2016 @ 12:16pm 
Yup, they shoot.

Seem to have lost half their brain though. Every Sectoid I've come across since the update has run into the open instead of taking cover and stood there. One actually hid behind a car and spent every turn running out of cover then right back into cover.
marshmallow justice May 14, 2016 @ 12:33pm 
Use A Better Advent/A Better AI if you want even more less braindead aliens :^)
The Bored Chairman May 14, 2016 @ 12:33pm 
Originally posted by Blue:
Yup, they shoot.

Seem to have lost half their brain though. Every Sectoid I've come across since the update has run into the open instead of taking cover and stood there. One actually hid behind a car and spent every turn running out of cover then right back into cover.
That's likely a bug with the "enemy retreat" tactic.

I've seen it a few times, usually after watching the rest of the pod get destroyed, the survivor just freaks the hell out.
marshmallow justice May 14, 2016 @ 12:34pm 
^ye

vanila bug, if you kill a pod's leader as it walks into vision (first encounter, doesn't work with concealment ambush afaik, don't use that ♥♥♥♥ since tutorial), pretty high chance the pod bug sout
Tome May 14, 2016 @ 12:56pm 
Originally posted by The Bored Chairman:
Was there an update or something? Because I've seen two Sectoids ignore dead bodies and squad members in order to take shots.
The reasoning for this was that the Sectoid AI used to think that the best way to ensure their own survival was to make more things for u to shoot at. We soon realised that killing the sectoids kills the zombie, so making a zombie is actually bad for its survival, so the devs changed the AI. In case u didnt know, different units have different reactions to things.
For example, officers very rarely run overwatch when there are normal advent around. Sectoids flee a lot and stun lancers (as we all know) have no regard for their own health at all
drake_hound (Banned) May 14, 2016 @ 1:16pm 
Hahah yeah :P they are shooting somebody if they are able to flank them.

Sure suprised me the first time I played the new DLC.
But then quickly adapted :P they are still weak as heck. they need beter armour and weapons.

We need a new sectoid commander type !
drake_hound (Banned) May 14, 2016 @ 1:19pm 
Originally posted by Skellslayer:
Originally posted by The Bored Chairman:
Was there an update or something? Because I've seen two Sectoids ignore dead bodies and squad members in order to take shots.
The reasoning for this was that the Sectoid AI used to think that the best way to ensure their own survival was to make more things for u to shoot at. We soon realised that killing the sectoids kills the zombie, so making a zombie is actually bad for its survival, so the devs changed the AI. In case u didnt know, different units have different reactions to things.
For example, officers very rarely run overwatch when there are normal advent around. Sectoids flee a lot and stun lancers (as we all know) have no regard for their own health at all

LoL you must be playing a different AI then me :P

On my game the sectoid cause they have more HP always seem to run to trigger the overwatches.
instead of fleeing.

Lately it seems AI is a lot more agressive with me :P nothing retreats unless another squad is let say very closeby.

Even the shieldbearer instead of buffing itself. rather run forward and take a flank shot!
Originally posted by Skellslayer:
Originally posted by The Bored Chairman:
Was there an update or something? Because I've seen two Sectoids ignore dead bodies and squad members in order to take shots.
The reasoning for this was that the Sectoid AI used to think that the best way to ensure their own survival was to make more things for u to shoot at. We soon realised that killing the sectoids kills the zombie, so making a zombie is actually bad for its survival, so the devs changed the AI. In case u didnt know, different units have different reactions to things.
For example, officers very rarely run overwatch when there are normal advent around. Sectoids flee a lot and stun lancers (as we all know) have no regard for their own health at all
Plus they get sprinting bonus against overwatch shots.

You'd think xcom would punish such reckless shenanigans, considering sprint-slash is the most reckless thing you can do because it aggros 20 pods.
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Date Posted: May 13, 2016 @ 8:53pm
Posts: 11