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That is the thing it did this to non mechanical enemies. This has been happening to any enemy with a shield. It could be a mod but at the same time I have never paid attention to this before. I suppose I can also ask my friends if they are noticing the same thing.
Haha yeah I typically don't as well but I did one day because this kind of target was the only one left and noticed this. I then purposely shot at other like this and noticed the same thing.
What actually happens, is if a soldier has bluescreen rounds, a hit with them will remove the shield before any damage is applied. Which includes the +5 to robots. A shielded robot will take exactly as much health damage from bluescreen rounds as an unshielded robot.
Which is total ♥♥♥♥♥♥♥♥.
Like in other scifi games an ion shot would shut down any shields.
I am not a superpro player, currently going through commander ironman and I'll welcome any help like this I can get.
I can't remember ever seeing anything on Bluescreen Rounds that imply they do anything to shields at all... is this in the engineering text or something?
Doesn't make much sense for it to delete the shield and THEN still slaughter robots with the extra damage though.
Now that I really think about this, I am pretty sure this is a bug. My guess is that the game's logic is that if it detects that the unit with the shield took actual damage that it must have eaten through the shield so it removes it. It does not check the actual shield amount from the behavior of it.
Especially since EMP grenades hit the shield but not the health of organics.