XCOM 2
Bluescreen rounds and sheilds
So I have recently found something interesting about bluescreen rounds. I have tried searching up and down for a description of the ammo that explains what is happening but I cannot find any text anywhere that states that the ammo does what I have found that it is doing (if it exists then I am just a derp and have not seen it and if that is the case just disregard this post :P).

Anyway what I am seeing is that bluescreen rounds seem to ignore shields applied to any enemies. On top of that rounds seem to remove the shield from the enemy no matter how much damage they did (I tested this out with a pistol that ended up doing 2 damage to a target with 5 shield. The shot did 2 damage and the shield was removed entirely).

Is this intended? I mean I don't really see how this can make sense but if it is intended then so be it, just find it odd.

Edit: Also forgot to add, if anyone else tries to confirm this and does not find this behavior then i suppose it could be a mod doing this, though I am not using any mods that modify bluescreen rounds (or really any rounds for that matter) in any way.
Last edited by ShunBrokuSatsu; Aug 1, 2016 @ 9:19pm
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Showing 1-15 of 15 comments
Zyrrashijn Aug 1, 2016 @ 10:35pm 
Bluescreens add a flat 5point bonus damage against mechanical enemies. So it's possible the bonus damage ate away the shield.
ShunBrokuSatsu Aug 1, 2016 @ 11:29pm 
Originally posted by Zyrrashijn:
Bluescreens add a flat 5point bonus damage against mechanical enemies. So it's possible the bonus damage ate away the shield.

That is the thing it did this to non mechanical enemies. This has been happening to any enemy with a shield. It could be a mod but at the same time I have never paid attention to this before. I suppose I can also ask my friends if they are noticing the same thing.
Zyrrashijn Aug 1, 2016 @ 11:33pm 
Well, i will investigate on that. I usually seldom fire my bluescreens on non-mechanical enemies, even less shielded ones.
ShunBrokuSatsu Aug 1, 2016 @ 11:51pm 
Originally posted by Zyrrashijn:
Well, i will investigate on that. I usually seldom fire my bluescreens on non-mechanical enemies, even less shielded ones.

Haha yeah I typically don't as well but I did one day because this kind of target was the only one left and noticed this. I then purposely shot at other like this and noticed the same thing.
gimmethegepgun Aug 2, 2016 @ 1:54am 
Originally posted by Zyrrashijn:
Bluescreens add a flat 5point bonus damage against mechanical enemies. So it's possible the bonus damage ate away the shield.
Actually, I've found this too.

What actually happens, is if a soldier has bluescreen rounds, a hit with them will remove the shield before any damage is applied. Which includes the +5 to robots. A shielded robot will take exactly as much health damage from bluescreen rounds as an unshielded robot.

Which is total ♥♥♥♥♥♥♥♥.
Phoenix C64 Aug 2, 2016 @ 2:09am 
The way I understand it: much like AP pierces (ignores) armor, bluescreen does the same to shields.

Like in other scifi games an ion shot would shut down any shields.

I am not a superpro player, currently going through commander ironman and I'll welcome any help like this I can get.
Last edited by Phoenix C64; Aug 2, 2016 @ 2:09am
JaegerBane Aug 2, 2016 @ 3:27am 
*scratches head*

I can't remember ever seeing anything on Bluescreen Rounds that imply they do anything to shields at all... is this in the engineering text or something?
ShunBrokuSatsu Aug 2, 2016 @ 3:30am 
Originally posted by JaegerBane:
*scratches head*

I can't remember ever seeing anything on Bluescreen Rounds that imply they do anything to shields at all... is this in the engineering text or something?
Nope, not in engineering text at all from what I can see. I think this is either a bug, or an intended effect that was not explained or documented.
gimmethegepgun Aug 2, 2016 @ 3:33am 
Originally posted by JaegerBane:
*scratches head*

I can't remember ever seeing anything on Bluescreen Rounds that imply they do anything to shields at all... is this in the engineering text or something?
It doesn't say it anywhere, though it does make some kind of sense that the extra damage would hit the shield.
Doesn't make much sense for it to delete the shield and THEN still slaughter robots with the extra damage though.
ShunBrokuSatsu Aug 2, 2016 @ 3:56am 
Originally posted by gimmethegepgun:
Originally posted by JaegerBane:
*scratches head*

I can't remember ever seeing anything on Bluescreen Rounds that imply they do anything to shields at all... is this in the engineering text or something?
It doesn't say it anywhere, though it does make some kind of sense that the extra damage would hit the shield.
Doesn't make much sense for it to delete the shield and THEN still slaughter robots with the extra damage though.
Yeah that is the thing, it completely ignores the shield, it does not hit the robots for extra damage removing the shield. it hits them for the damage stated and then removes the shield. The attack could do 1 damage and it would still remove the shield.

Now that I really think about this, I am pretty sure this is a bug. My guess is that the game's logic is that if it detects that the unit with the shield took actual damage that it must have eaten through the shield so it removes it. It does not check the actual shield amount from the behavior of it.
gimmethegepgun Aug 2, 2016 @ 4:09am 
Originally posted by JM001:
Yeah that is the thing, it completely ignores the shield, it does not hit the robots for extra damage removing the shield. it hits them for the damage stated and then removes the shield. The attack could do 1 damage and it would still remove the shield.
That's not what I saw. What I saw was it removes the shield before it does anything at all with the damage. After it removes the shield, it attacks their shieldless self for normal weapon damage (with +5 if they're robots).
ShunBrokuSatsu Aug 2, 2016 @ 4:15am 
Originally posted by gimmethegepgun:
Originally posted by JM001:
Yeah that is the thing, it completely ignores the shield, it does not hit the robots for extra damage removing the shield. it hits them for the damage stated and then removes the shield. The attack could do 1 damage and it would still remove the shield.
That's not what I saw. What I saw was it removes the shield before it does anything at all with the damage. After it removes the shield, it attacks their shieldless self for normal weapon damage (with +5 if they're robots).
yeah as I stated in my original post, I performed a pistol attack on the enemy that had 5 shield, the attack was listed as doing 2 damage and it did the full 2 damage and then removed the shield.
gimmethegepgun Aug 2, 2016 @ 4:20am 
Originally posted by JM001:
Originally posted by gimmethegepgun:
That's not what I saw. What I saw was it removes the shield before it does anything at all with the damage. After it removes the shield, it attacks their shieldless self for normal weapon damage (with +5 if they're robots).
yeah as I stated in my original post, I performed a pistol attack on the enemy that had 5 shield, the attack was listed as doing 2 damage and it did the full 2 damage and then removed the shield.
Ok I misread what you said.
mercator Aug 11, 2016 @ 1:43pm 
I don't think it is intended. Bluescreen-ammo is OP as it is if it only works on robotic units.
gimmethegepgun Aug 11, 2016 @ 1:57pm 
Originally posted by mercator:
I don't think it is intended. Bluescreen-ammo is OP as it is if it only works on robotic units.
I don't see any reason why it wouldn't be intended for it to wreck shields on organic units.
Especially since EMP grenades hit the shield but not the health of organics.
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Date Posted: Aug 1, 2016 @ 9:17pm
Posts: 15