XCOM 2
sheap Jul 22, 2016 @ 6:08am
Need help/tips : 2nd mission
Hello, i d like to understand a bit more the global gameplay, here is my problem.

When i arrive in the 2nd mission where i have to defuse some alien stuff, i manage to finish the mission but overall i am completely unable to complete it without anyone dying, i would like to do the mission with no casualty and was wondering what are your strategy in this game.

The game sent me directly to the 2nd mission with no possibility to have a medic or any upgrade on my team.
I play normal mode and i feel there is a lot of stuff i didn t get since i could play the precedent X-COM without some teamate dying, at least on the few first mission.

Also i barely manage to have 46%chance to hit when i don t go around the ennemy, and of course since the game s called X-COM i barely never hit the ennemy
Last edited by sheap; Jul 22, 2016 @ 6:09am
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Showing 1-5 of 5 comments
Panfilo Jul 22, 2016 @ 6:35am 
1.) Try to avoid activating more than 1 pod at a time. Be very careful with approaching unrevealed parts of the map. When fighting one pod, its very easy to accidentally activate another when trying to flank them. If you only have to fight 3 enemies at a time, it is much easier to avoid dying.

2.) Use grenades liberally. On Normal, a grenade hit is an instant kill vs an Advent trooper, and since each of your guys has one, that means you start the mission with 4 guaranteed kills with no risk of missing. That second mission, like many you will see, starts your party out concealed. This is great for easily wiping out the first pod you see, because before they see you they won't scatter. This means a grenade can hit all 3 enemies, and depending on the difficulty kill several of them right away, making finishing off the rest a breeze. If done right, that first pod you ambush can get killed without them even getting a shot off.

3.) Regarding accuracy, grenades again. Grenades destroy cover; even if they don't kill their target outright they'll destroy whatever he was hiding behind, letting your other guys finish him off more easily. With this in mind be careful of the order that you attack; always attack with stuff that is removing cover first so the other guys who may not have grenades left can finish them off.
Eggy Jul 22, 2016 @ 6:37am 
This isnt xcom1. Most people tactics in that game relied on overwatch creep.
Xcom 2 needs you to play more tacticaly and more aggresively.

Look at it this way. You have a roster of about 15 troops. Your picking 4-6 of them and sending them on missions in enemy turf against 2-1 and 3-1 odds.
Some of them may be fully trained soldiers with years of battle experience.
From the BIOs, some of them are clearly not.

What are the chances that everyone is coming home alive?

Predator - Mostly all dead.
Aliens - Mostly all dead.


Use cover all the time. If your guy is not in cover they will die.
Destroy cover all the time. If an enemy is not in cover they will die, most of the time.
Overwatch is not your goto skill. It should only be used as a last resort when you have assesed every other option.

Choose the correct tools for the job. On the earlier levels this is always GRENADES.
You get to instigate combat from a postion of stealth. Use nade on the close grouped pack for your first move and then pick off the leftovers with the rest of your squad. Make sure the next packs are always triggered either on there move or at the begining of yours. If you trigger a new pod with the last man of your turn your dead.

Pay attenention to the enemy skills. HINT if possible kill officers first at the begining. The mark skill gives all the enemy troopers +HIT%.

Dont waste moves on low percentage shots. Its better to hunker down or move to different cover.
Always look for a flank/height advantage.

I cant remeber the specifics of the tutorial/early missions on the easier difficultys. But im 99.9% sure its geared up so that you can finish the first mission with all your guys alive. Promote them all and then take the non injured ones on the next mission.
Panfilo Jul 22, 2016 @ 6:38am 
Also, later on, your Support Class can unlock an ability called 'medical protocol' which allows them to heal somebody from a long distance at least once. In the vanilla game, this isn't as great as it might sound- the alternative skill lets you do guaranteed damage to an enemy without missing in contrast. Also, even if you heal your guys up, any damage they took on a mission leaves them injured and unable to participate in missions for weeks on end.
theworld (Banned) Jul 22, 2016 @ 6:39am 
See how people play Legend on youtube.

You're doing too many things wrong.

Would be easier for you to just see what proper play looks like.
sheap Jul 22, 2016 @ 7:05am 
Thanks a lot for all your advice sounds quite useful.
Yeah i ll go check up legend mode on youtube when i will be a bit more aware of all ingame function.

EDIT: Just tried the grenades i couldn t have guess they were so powerful at the beginning, was thinking more about it to deal little area damage or destroy covers; the mission i was talking about became a piece of cake, thx.
Last edited by sheap; Jul 22, 2016 @ 7:26am
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Date Posted: Jul 22, 2016 @ 6:08am
Posts: 5