XCOM 2
3D Master Jul 3, 2016 @ 5:29pm
Staffing Spark in Engineering!?
When I finish the Shen's gift mission it says that to heal the Spark you need to staff it in engineering. How the hell do you do that? Going to the spark in the View Soldiers menu doesn't show any option of staffing it. And going to engineering doesn't give a staff option either. Do they heal automaticallly after all?
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Showing 1-15 of 17 comments
Cahos Rahne Veloza (Banned) Jul 3, 2016 @ 5:32pm 
Go to Engineering (where you buy/build items) and you'll see the option at the top of the screen.
3D Master Jul 4, 2016 @ 12:53am 
No, there is no option.
3D Master Jul 4, 2016 @ 12:56am 
Do you need a workshop or something?
gimmethegepgun Jul 4, 2016 @ 1:01am 
Originally posted by 3D Master:
Do you need a workshop or something?
No. You may be experiencing a bug with a mod.
3D Master Jul 4, 2016 @ 1:30am 
I tried starting the game without any mods, still didn't get the ability to staff the Spark. Unless something a mod did is persistant to the save files even without the mods loaded, that can't be the problem.

Also; which mod could possibly be the problem? Has anyone else reported the problem.I don't use obscure mods, there'd be others who had the problem, wouldn't they?
Rez Elwin Jul 4, 2016 @ 3:26am 
Sparks heal just like normal soldiers, I have one and he heals after combat, no need to "staff" him anywhere.
NzFox Jul 4, 2016 @ 4:23am 
Originally posted by Rez Elwin:
Sparks heal just like normal soldiers, I have one and he heals after combat, no need to "staff" him anywhere.

sorry but that is wrong, while if automatically staffs the first SPARK that needs healing (and any subsequent one if the slot if free) you DO still need to staff them in the engineering bay. You can only staff one at a time, though you can send them on missions even if they are not fully repaired. You can see johnny 5 being repaired in this pic;
http://steamcommunity.com/sharedfiles/filedetails/?id=717201708

as for OP, chances are you can't staff him because he has no damage yet, just a guess..but beyond being healed they don't do anything in the engineering bay, it works just like a AWC with how it heals them
3D Master Jul 6, 2016 @ 11:30am 
Oh, no, he suffered damage; and clicking that staff thing just brings up a list of engineers for me. But I have to get him again, I suffered a different weird ass bug and had to start a new campaign.
Mook Jul 6, 2016 @ 11:35am 
Originally posted by 3D Master:
Oh, no, he suffered damage; and clicking that staff thing just brings up a list of engineers for me. But I have to get him again, I suffered a different weird ass bug and had to start a new campaign.
You can't select any engineers from that list? What mods were you using that weren't cosmetic?
3D Master Jul 7, 2016 @ 12:00pm 
I can now staff it.
ryanmillerem3870 Jul 7, 2016 @ 1:20pm 
Can you elaborate on what you did, im having the problem you were having where i cant staff an engineer.
3D Master Jul 8, 2016 @ 9:43am 
Restarted a new campaign without the mod additional scientist staff slots. It was bugging up alien hunters and I had it turned off; but I must have accidentally turned it back on.

Apparently simply turning it off undoes the conflict with Alien Hunters; but not with the Spark. It requires a new campaign.
Last edited by 3D Master; Jul 9, 2016 @ 5:31am
Mook Jul 8, 2016 @ 10:27am 
Originally posted by 3D Master:
Restarted a new campaign without the mod additional scientist staff slots. It was bugging up alien hunters and I had it turned off; but I must have accidentally turned it back on.

Apparently simply turning it off undoes the conflift with Alien Hunters; but not with the Spark. It requires a new campaign.
Thanks for the info, I was literally about to get that mod :D
ryanmillerem3870 Jul 8, 2016 @ 12:05pm 
thanks, thats a mod i have and ill start a new camp.
Eggy Jul 8, 2016 @ 2:56pm 
For me, the sparks auto heals back at base if it has taken damage.
This is becuase it auto occupys the slot in engineering.
When its on full HP it cant be forced into the slot.
Healing it using the spark skill at the end of a mission also doesnt seem to do a full heal.
Generaly at the after action report it will still have lots of HP to heal.

If you have multiple sparks and more than 1 is damaged. You can use the engineering slot to decide which one gets healed first.
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Date Posted: Jul 3, 2016 @ 5:29pm
Posts: 17