XCOM 2
guerrilla ops timing question
so for guerrilla ops if i choose to ignore a mission i may or may not get another shot it again depending on how odd it is?
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Plausible the case, most missions comes more than once except the objective missions, like the tutorials, dlc missions and missions you can't skip. Skipping missions is something you can only do early in the game by countering the negative effect with making a contact with a new region. Not making a mission means that your soldier's don't gain any experience and (experience = health) Health is very important since the last missions uses enemies who ignore defence and armor while doing a significant amount of damage.
Originally posted by talemore:
Plausible the case, most missions comes more than once except the objective missions, like the tutorials, dlc missions and missions you can't skip. Skipping missions is something you can only do early in the game by countering the negative effect with making a contact with a new region. Not making a mission means that your soldier's don't gain any experience and (experience = health) Health is very important since the last missions uses enemies who ignore defence and armor while doing a significant amount of damage.
guerrila ops are the dark event counter missions btw which you have 3 to pick from but only can do one just like the abduction missions from xcom 1(just to make sure we are on the same page)
most dark event counters are not important except the ones who speed up the avatar project so it's not a big deal to pick to not counter some dark event than others. Like I said, sometimes the dark event can be an advantage. More reinforcement means more enemies and experience who will increase your soldiers health.
This can also be exploited on failing hacking and then next turn free experience drops in.
Originally posted by talemore:
most dark event counters are not important except the ones who speed up the avatar project
Except for those that force the UFO-mission early on when your soldiers are inexperienced or the supply reducing one or a few others iirc. The avatar project speed ups are the least important imo. You can easily delay the project and even in the early game it has never really bothered me.
will increase your soldiers health.
The bonus health from promotions is pretty meh and unimportant. The important factor with them is the higher kill/crowd control potential due to more abilities and higher accuraccy on your squad. Unlike armor upgrades promotions rarely put you outside of 1-shot-crit-deaths.
As a sidenote: If you're relying on soldier health to do well you're playing the game wrong.

As for OP: Usually you can only do one of the 3 available ops( or none if you feel like your troops are too weak due to mass injury). Sometimes however a scan will appear that allows you to perform an additional guerilla op. You can then choose between those that you haven't countered. These scans seem rather rare however.
Originally posted by Dr.Fumetastic:
Except for those that force the UFO-mission early on when your soldiers are inexperienced or the supply reducing one or a few others iirc. The avatar project speed ups are the least important imo. .
if you can't win ufo missions you are playing the wrong way and the avatar project is the thing that makes you lose the game... winning the game seems important.
Originally posted by talemore:
if you can't win ufo missions you are playing the wrong way
Oh, I can do that. You might want to reread what I wrote as getting one of them when you only have a few squaddies and rookies is really bad.
Originally posted by talemore:
the avatar project is the thing that makes you lose the game.
I do know that, which is why I delay its completion by striking the facilities when the counter fills up. Gives you more than enough extra time to deal with it.
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Date Posted: Jul 2, 2016 @ 11:01am
Posts: 6