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So in order to assure your entire starting squad of four are all custom characters, you need at least fourteen in your pool -- ten for the Recruit list and four for your squad. You'll need another four if you want your entire starting roster to be custom.
Alternately, use the mod called "Load from Character Pool." After your first mission, name your soldiers identically to those in your pool, and the mod pulls all their customizations in for you.
http://steamcommunity.com/sharedfiles/filedetails/?id=683306035
Then use this one to stop the RNG from assigning random annoying classes to the soldiers you lovingly designed in the Character Pool..
http://steamcommunity.com/sharedfiles/filedetails/?id=684929720
Having them within the initial Squad is not needed for me, neither the assignment of specific classes, as I have designed them to be Recruits anyway.
Nevertheless I'm thankful for the mod suggestions since they might be interesting in the future.
Cheers.
You misunderstood. Use custom only uses the customs until you run out. Then you get randoms as normal.
The only time this can potentially cause cloning is if one of your customs dies; a new copy may be pulled in instead of a random.
I typically only have 4 to 8 people in the custom pool; if one or two of them die early I'll get a clone of them that may show up as someone to recruit later in the game.
I've never seen that happen; if you have "use character pool only" set in the character pool, it will take from the character pool for your initial starting mission first and dump the randoms back at the base
If I only have 4 in the character pool with use character pool it is only ever those 4 in the starting mission (and i ran with only 4 in the character pool for a dozen campaigns before adding a few more ~ with character pool only marked, they were the only 4 I ever started with on first mission)
When I moved up to 5 or 6 I would get 4 from among those, and the others would be in the base with the randoms. I'm at like 8 customs now and those 8 are the only ones I ever see pulled from for the start mission (and this is after dozens of new campaigns now)
It's all dependent on the character pool page setting. If you are getting different behavior its from a mod.
^Yep, changing class in pool is just so you can see what they look like. It has nothing to do with class in game. It helps sometimes if you do plan on choosing their class so you can plan what sleeves/tattoos are shown off best depending on which weapons they will be holding and also to compare poses.
Commanders choice is a great mod to pair with that planning so you can alter their class as its awarded in game to whatever you want
Huh. When I was writing my (one and only) mod, prior to the Alien Hunters patch, it worked the way I described. It looks like they've changed it since, to work the way you describe. They even left a comment to that effect in the source code (XComGameState_HeadquartersResistance.uc, line 113) :