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With lost I remember seeing it over 100.
Without lost I had an Avenger defence mission where I couldn't get LoS from a sniper to the device and had to move soldiers forward. I think that was about 50 by the time I had fought everyone back to the ramp.
I use a mod to delete the lost.
I recall one i needed to do but couldn't infiltrate so i sent the SPARK Squad in who where there for just such missions and it started with 60+ aliens on the field, the aliens were jammed in so it was a field day of shredstorm cannons.
Otherwise i don't really bother taking note of how many kills in any given battle, played so much it doesnt stand out unless its exceptional.
they were still coming when I gave up, Lw mission where you can stop after the timer but the lag was getting terrible with the body count
Was on a Haven evac mission with my 8 best guys, including 2 Reapers 2 Snipers 1 shinobi 1 Specialist 1 Psi 1 Ranger and an Assault as the haven contact.
I camped on a cliff where the exit was when the reinforcements spawned every turn I could just pick them off with bladestorm and shoot the survivors. Turn 27 saw about 10 Greater Archons spawn... That nearly did me as they all dodged my bladestorn and overwatches, but I held on. The next one was like 10 Andomedeans.
I killed all but 4, and was forced to retreat at that point. Most of my people were immune to their acid attacks though, the next set of reinforcements came in and aIthough I got the total number down to 4, I had to pull out at this point
Only my haven dude took damage.
I dont know how to post a screen shot
With Lost ~550 on a horde mission. Approaching five hundred the game becomes rather laggy, afterwards very crash prone. Was done to level up some low ranked soldiers on a resistance op, everyone lots of explosives, Lost pods could be up to 30 individuals (usually about 18-21), and Lost spawn distance was drastically reduced to avoid waiting for them to get in range.
Without Lost: ~150. Extended turn timer, bigger pods, and Waves sitrep. Stood by the objective and slaughtered incoming pods until there was 1 turn left on the timer then destroyed it to win.
Actually just realised there's definitely a bigger count for no Lost. Again using bigger pods, the survive X turns mod adds a mission that drops four enemy pods per turn if there are fewer than 20 enemies. Using only conventional weapons I got 247 kills out of 284 present and then left because it had started spawning Praetorian Sectopods. Even with the increased squad size the mission gives you can't kill one of those things in a turn using conventional regardless of if you ignore everything else on the field.