XCOM 2
Remove resistance rings
Once I've established contact with all parts of the world and have installed radio relays, I thought I would be able to remove the resistance rings to make room for other facilities. Is this not possible?
< >
Showing 1-15 of 19 comments
HazardHawk Jan 17, 2022 @ 12:33pm 
You should not have need of more slots for more facilities with one facility type per slot being the intended design.
Valvatorez(Cox Cable = awful ISP (Banned) Jan 17, 2022 @ 12:48pm 
Removing the Ring will reduce the amount of orders you can use each month.
tulle040657 Jan 17, 2022 @ 3:24pm 
The resistance ring has nothing to do with contacting regions
Narrowmind Jan 17, 2022 @ 3:35pm 
Yeah, I previously responded as though he was referring to Communications, thinking that's what he meant, but not being sure, I deleted. Maybe he could clarify.
Godrik Underscore Jan 18, 2022 @ 7:19am 
Communications, yes sorry about that.
Karasukan Jan 18, 2022 @ 8:14am 
You can only remove comm facility when its not used. Check the number of regions you have. You can't disband regions but you can skip special missions in that region (or haven attacks) so you will lose that region. You can always get the region back later.
Amanoob105 Jan 18, 2022 @ 8:24am 
Originally posted by Godrik Underscore:
Communications, yes sorry about that.
Still a very bad idea. That room is the reason you have contact with a lot, or most, of those countries in the first place.
The only exception to this is any bonuses you may have gained that add extra contacts to your limit.

All that said, it's a pretty safe bet the game likely won't let you get rid of the room in the first place for the very reason that, that room is in constant use.

----

-Rooms you can get rid of without consequences are....limited. The simplest two are.
-The workshop (but only once you have unstaffed all the gremlins) where your only downside is having less engineers. Though this is countered by going out of your way to get more.
-And the Lab. It is possible to keep up with your research without it.

-Others will recommend the Defense Matrix (turret room) and while I can in a way see their point having them on defense missions is very useful. But the real reason to keep it is in WotC where it means that 9 (maybe 8) out of 10 times when a chosen tries to sabotage the ship, they will fail all because of that room.
Godrik Underscore Jan 18, 2022 @ 8:25am 
Thanks for the replies. So it seems that once I have contacted all regions and built radio relays everywhere, I still require two fully staffed facilitie. For some reason I thought I could remove them once contact was already established but that does not seem to be the case. I am not sure how to build labs then since my Avenger has no additional rooms.
Amanoob105 Jan 18, 2022 @ 8:37am 
Originally posted by Godrik Underscore:
Thanks for the replies. So it seems that once I have contacted all regions and built radio relays everywhere, I still require two fully staffed facilitie. For some reason I thought I could remove them once contact was already established but that does not seem to be the case. I am not sure how to build labs then since my Avenger has no additional rooms.
If you're far enough though the game to have contacted all places chances are good you don't need really have over need for a lab and can let that one slide. If you want your research to go faster then just grab another scientist or two. They have much the same effect as the lab which just acts as a force multiplier for what they already do.

If playing WotC it is possible with enough forward planning to get away with just the one comms room and make up the difference with +1/+2 bonuses to your contact limit from covert ops (where most of them will likely come from), the odd faction order and (if lucky) a region bonus.
Last edited by Amanoob105; Jan 18, 2022 @ 8:38am
megansweden Jan 18, 2022 @ 8:52am 
There is absolutely no need for a lab, especially if you're far enough along to have contacted the whole globe. You should have finished all your research by this point anyway. Unless you mean the Shadow Chamber to do the golden path researches?

For future reference, you also don't need to contact the whole globe. One Resistance Comms should be enough.
Rephath Jan 18, 2022 @ 9:00am 
Originally posted by megansweden:
There is absolutely no need for a lab, especially if you're far enough along to have contacted the whole globe. You should have finished all your research by this point anyway. Unless you mean the Shadow Chamber to do the golden path researches?

For future reference, you also don't need to contact the whole globe. One Resistance Comms should be enough.

Yeah, but money. I need those supplies, man.
Karasukan Jan 18, 2022 @ 9:00am 
i dont see the point of having a work lab. The excavation and construction alone takes so long you will have extra engineers in that time. Later in the game you have so many engineers doing nothing.

A tech lab is only needed when you want to go for Exquisite Timings achievement. Also an upgraded tech lab uses a lot of power. The breakthroughs are minimal and way too random.
megansweden Jan 18, 2022 @ 9:06am 
Originally posted by Rephath:
Originally posted by megansweden:
There is absolutely no need for a lab, especially if you're far enough along to have contacted the whole globe. You should have finished all your research by this point anyway. Unless you mean the Shadow Chamber to do the golden path researches?

For future reference, you also don't need to contact the whole globe. One Resistance Comms should be enough.

Yeah, but money. I need those supplies, man.

Learn to budget! :steamhappy:

By endgame you're drowning in supplies. My legend playthrough I only ended up with one continent bonus (because they were all ♥♥♥♥ and not worth going for - seriously I never got so many meh continent bonuses all at once). I still had thousands unused by the time I headed off on the final mission.
Karasukan Jan 18, 2022 @ 9:35am 
intel is the real money in this game :SillySally:
Godrik Underscore Jan 18, 2022 @ 9:53am 
Originally posted by megansweden:
Originally posted by Rephath:

Yeah, but money. I need those supplies, man.

Learn to budget! :steamhappy:

By endgame you're drowning in supplies. My legend playthrough I only ended up with one continent bonus (because they were all ♥♥♥♥ and not worth going for - seriously I never got so many meh continent bonuses all at once). I still had thousands unused by the time I headed off on the final mission.

Yeah I already am. Still learning some of the mechanics.
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Jan 17, 2022 @ 12:25pm
Posts: 19