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From my experience I stayed logical and safe and came out just fine, couldn't see any major issues like the ones you described in my playtime, and let's be honest, even a 99% chance can still miss, and it will happen, but even the enemies can miss, plus it'd be a bit boring and annoying if every shot hit, especially from Chosen/High damage enemies.
And yes, reloading a save a few Turns ago enemies do seem to do the same actions of moving or attacking, but I guess it's the AI believing it's the most best choice it has, even if you move your Units and make the AI seem a bit dumb for doing the same move that just got made less effective by your movements.
On my end flanking is quite successful, I make sure I use a Unit like a Ranger with their melee or a shotgun, or close-combat effective weapons, it does miss sometimes but it's mostly how risk works, always a chance it might screw up, and a chance it'll be the biggest boom in your favor.
And yes, there are the occasional times an enemy fires at a Unit successfully in full cover, but then again, that would make a rather cheezy meta that by standing behind full cover you'll never get hit.
Overall, perhaps it's just your experience of how the percentage chance goes? Or it could be other things in-game, maybe using certain Units with specialisations/weapons that aren't good for certain ranges?
Think about it this way - you are going mission after mission after mission and then one of your squadmates got hit. He's bleeding and dying. You need to quickly kill the enemy to secure evac spot. You run to flank an enemy, take a deep breath thinking that you did this billion times and then you just ♥♥♥♥ it up because you are damn human and got scared of missing the shot.
TL;DR: You can manipulate RNG. That's more than enough to win the game on hardest difficulties without using any saves. You just have to... I dunno... Deal with it?
https://imgflip.com/i/386916
If you think this game is really that much about RNG you need to go educate yourself both on other games and learning how to play this easy game.
(didnt bother reading much of the giant rant).
And that's why your outcome was different. If you would have done everything exactly the same you would have got the exact same outcome.
That's what I'm talking about.
What should happen is you should be able to take the same actions, but the dice roll for chance to hit should take place during the actual shot. If that were the case, every shot would be true according to the percentage chance you had to hit. If you had an 80% chance to hit, you could save the game on that shot and reload 100 times, and roughly 80% of the time you'd hit.
But that doesn't happen here, because all the actions are pre-determined.
That's what I'm saying.
Try it sometime. Save before a turn. Take the exact same actions - same movements, same ORDER of soldier actions, same shots. You'll get the same outcome every time.
You're missing the point. Like it flew right over you man.
The outcomes are pre-determined. Once you understand this, it will change your perception of the game.
Then your comment is null and void.
Read the critique. Understand the mechanics of how the RNG works. It does not work the way you think it works.
I've been playing RNG games all my life. D&D is probably the biggest RNG there is. But at least it's a true RNG per attack. You could re-roll and get a different outcome. That's RNG. Sure, it's frustrating to miss an attack in D&D, but at least you know it's just honest bad luck. You had a bad roll. You move on.
XCOM 2 isn't RNG on a per-attack basis. It's a RNG on a whole board. Every move is pre-determined from the jump. It's a guessing game, not a tactical one.
That is a different beast. And it's not rewarding to the player.
Read my critique. It's not just a mindless rant. I'm explaining how this really works.
Moist Robots. I get it. Already aware.
Irrelevant to this discussion.
But that's the thing - it's not. If it were about that, then your choice would matter. Your knowledge would matter.
Do you get how the system actually works? Did you read anything I wrote?
The whole board is pre-rolled.
But you can't. You can't manipulate it. It's pre-rolled. It's giving you the illusion that you can manipulate it. But all you can do is keep save scumming until you find the correct sequence of moves and actions that yield success.
What you're doing is standing on the letter puzzle at the end of INDIANA JONES AND THE LAST CRUSADE, only you don't know what word will get you across safely. So you have to guess. Which stone is going to be successful, and which one means death? You can't know. And no amount of game knowledge or playing smart is going to give you an advantage.
You can't see which number has been rolled (or at least you aren't supposed to unless you use a cheaty method) so either way the outcome is random.
Lets compare this to a DnD game where the gamemaster is the one who does all of the dicerolls:
If the GM decides to prepare a single diceroll for the next action (this is assuming the GM won't cheat and completely hides the results from his players) and applies it to whatever skill check comes up then it is the same as if he rolled the dice right when a skill check comes up.
And you always have a multiple choices. Some are good, some are bad. There is no such a thing as one unique chain of succesful decisions that can carry you through. Sometimes something goes wrong and you have to react and adapt. And that's where you can play smart. Game knowledge not giving any advantage? Enemies have patterns. You can predict their moves and act accordingly.
This is like rerolling the dice until you succeed if you fail an action in DnD, you are not supposed to do that.
Perhaps it's just bad luck, or perhaps you should try a different approach than repeating the same tactic that clearly isn't all too good.
And regular saves, mostly due to crashes since i've roughly 130 Mods installed..