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I agree with Gorda, just rush the exit.
btw why shoud someone still use this stupid WotC Tutorial Missions more than ones? onetimes to see the story, but after that disabled, gives the game much more randomness without it.
I don't wish to insult anyone.. but.
Please just stop replying if you can't tell the truth.
I've got it sorted now. It actually goes like this:
You need to Hack the door and do so without setting off the Alarms.
If you fail the base goes to Alarm 2, Alert. This causes nearby patrollers to run towards the cell.
If they or you open fire, base goes to full alert Alarm 10 and reinforcements arrive.
You fail mission. Well unless you're lucky and it randomly places the alarm 10 exit, near you..
In order to access exit placement you must disable door without setting off alarm, you then get the green set marker button. Otherwise it'll pop in some random spot. And the base goes to Alarm 10.. you essentially need to Hack door, no alarm. Move all 3 to within 1 turns run distance of your intended exit point. Wait 1 turn. Place Exit. Base Alarm goes to 2. Alert.
As soon as you pickup mox, the base uncovers all your soldiers. Even Reapers. So if any of in line of sight.. advent comes straight at you. In fact, tbh I'd be surprised if you last a single round even in full cover. On commander or legendary at least.
So Hack door, silent. Move units to 1 turns run. End turn, place exit point, pick up mox and dash to exit. All exit. If you delay even one turn you can end up getting overwatched by 5-6 units plus 2-3 fixed emplacements and frankly.. you don't stand a chance of leaving plus if you haven't manually placed your exit when it hits Alert 10.. it'll be automatically placed and it's nearly always in the worst possible location.
In this particular run, I had to sit and wait about 8 turns just to get the patrollers in the right place to bust him out.
https://steamcommunity.com/sharedfiles/filedetails/?id=1536639766
Yeh in late games, using the advanced armours to stealth through walls is a great way of rescuing uncon prisoners. Using munitions to blow a hole in wall can often kill them as well. But that's really down to skill and luck.
Yep well, in my first game, on ironman, I thought Hack door.. no problem, silent alarm, sorted. Pickup Mox.. my reaper got wiped instantly.
Opened exit, ran my specialist to the exit point, trooper throws a grenade. Exit is destroyed and placed on other side of map.. Everyone died. Except I guess mox was recaptured. Then on next run, I just ragequit at point one, restarted a new game. Lost 2 guys on the first attempt, 3rd was captured. Ragequit again.. started game without ironman. And went through it carefully. That's when I realised picking up mox uncovers everyone, so you need to move them so they can't see anyone but are within 1 run, then hopefully noone will go into overwatch. Or instant overwatch/nade throwing.
The second time I waited until I had 2 captains before trying the rescue. And still got one killed and one captured..