XCOM 2
Morgrel76 Oct 11, 2018 @ 4:53am
Tactical Legacy Pack unlocks?
I heard that after u play tactical legacy pack, u unlock some old weapons/items for XCOM2 War of the Chosen. Anyone knows what u unlock? and what u need to do for unlocking those items?
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Showing 1-15 of 15 comments
phillip_lynx Oct 11, 2018 @ 4:59am 
You need to play the Storys (and reach the bronze medal, which you automaticaly reach).

What exactly is unlocked I do not know.
Morgrel76 Oct 11, 2018 @ 5:24am 
do gold/silver medal give something extra?
phillip_lynx Oct 11, 2018 @ 5:25am 
Gold gives an Achievment.
Floki Oct 11, 2018 @ 5:27am 
The unlocks are weapons, armor, helmets and character attitudes. In that order.
Mud Oct 11, 2018 @ 7:31pm 
Do the unlocks transfer to a ongoing campaign or do I have to start a new one to use them?
Cutlass Jack Oct 11, 2018 @ 10:19pm 
Originally posted by Mud:
Do the unlocks transfer to a ongoing campaign or do I have to start a new one to use them?

Unlocks in any single player campaign. Ongoing or new. Dont have to start a new one.
PeaceMaker Oct 11, 2018 @ 10:23pm 
Originally posted by Morgrel76:
I heard that after u play tactical legacy pack, u unlock some old weapons/items for XCOM2 War of the Chosen. Anyone knows what u unlock? and what u need to do for unlocking those items?

The first series of missions unlocks some gun skins or models.
The second unlocks the old pilot, fighter helmets etc, which are quite nice.
The 3rd finally frees up the attitude stances which is what I was really after.

These all work in the main campaign.

I wish the game just gave that stuff rather than forcing me to play Bradford`s drunk story. Took me two days off work to do it. Now I have to work over the weekend!
Last edited by PeaceMaker; Oct 11, 2018 @ 10:24pm
HueyLewisFan Oct 12, 2018 @ 10:57am 
yeah really wish I could just play the campaign with the new customizations. not to keen on playing a bunch of missions with soldiers I don't care about and skills/gear I didn't choose. Takes out half the fun of XCOM, and theyre not built particularly well enough to warrant spending 10-15 hours going through all of them. soundtrack is incredible though, but again - tons of it only plays in parts of XCOM 2 unique to the actual campaign (geoscape, avenger, etc).

Unique content that should have stayed as side activities instead of having new customization options locked behind it.
Garatgh Deloi Oct 26, 2018 @ 3:17am 
Originally posted by EAFPeacemaker:
Originally posted by Morgrel76:
I heard that after u play tactical legacy pack, u unlock some old weapons/items for XCOM2 War of the Chosen. Anyone knows what u unlock? and what u need to do for unlocking those items?

The first series of missions unlocks some gun skins or models.
The second unlocks the old pilot, fighter helmets etc, which are quite nice.
The 3rd finally frees up the attitude stances which is what I was really after.

These all work in the main campaign.

I wish the game just gave that stuff rather than forcing me to play Bradford`s drunk story. Took me two days off work to do it. Now I have to work over the weekend!

Correction: There are four sets of missions.

The first (Blast from the past) unlocks guns. They are not just models, the guns comes with built in attachments and are a real boost early game, you only get one of each type, you can lose them if a soldier that carry them dies, they are upgradeable.

The second (It came from the sea) unlocks armors. The new amors are basicly skins. they are for classes only, not untrained rookies. They work as a replacement for the standard medium armor in the loadout screen (not as new customisation), you have a unlimited amount of them).

The third (Avenger assemble) unlocks the helmets (simply new helmet options for soldiers).

The fourth (The lazarus project) unlocks the new stances.
Last edited by Garatgh Deloi; Oct 26, 2018 @ 3:19am
PeaceMaker Oct 26, 2018 @ 4:35am 
Originally posted by Garatgh Deloi:
Originally posted by EAFPeacemaker:

The first series of missions unlocks some gun skins or models.
The second unlocks the old pilot, fighter helmets etc, which are quite nice.
The 3rd finally frees up the attitude stances which is what I was really after.

These all work in the main campaign.

I wish the game just gave that stuff rather than forcing me to play Bradford`s drunk story. Took me two days off work to do it. Now I have to work over the weekend!

Correction: There are four sets of missions.

The first (Blast from the past) unlocks guns. They are not just models, the guns comes with built in attachments and are a real boost early game, you only get one of each type, you can lose them if a soldier that carry them dies, they are upgradeable.

The second (It came from the sea) unlocks armors. The new amors are basicly skins. they are for classes only, not untrained rookies. They work as a replacement for the standard medium armor in the loadout screen (not as new customisation), you have a unlimited amount of them).

The third (Avenger assemble) unlocks the helmets (simply new helmet options for soldiers).

The fourth (The lazarus project) unlocks the new stances.

I stand corrected.
Powellinho.72 Oct 26, 2018 @ 4:55am 
Originally posted by Garatgh Deloi:
Originally posted by EAFPeacemaker:

The first series of missions unlocks some gun skins or models.
The second unlocks the old pilot, fighter helmets etc, which are quite nice.
The 3rd finally frees up the attitude stances which is what I was really after.

These all work in the main campaign.

I wish the game just gave that stuff rather than forcing me to play Bradford`s drunk story. Took me two days off work to do it. Now I have to work over the weekend!

Correction: There are four sets of missions.

The first (Blast from the past) unlocks guns. They are not just models, the guns comes with built in attachments and are a real boost early game, you only get one of each type, you can lose them if a soldier that carry them dies, they are upgradeable.

The second (It came from the sea) unlocks armors. The new amors are basicly skins. they are for classes only, not untrained rookies. They work as a replacement for the standard medium armor in the loadout screen (not as new customisation), you have a unlimited amount of them).

The third (Avenger assemble) unlocks the helmets (simply new helmet options for soldiers).

The fourth (The lazarus project) unlocks the new stances.

so the first mission and last mission are the only ones to really effect the gameplay? the others are pure cosmetic.
Garatgh Deloi Oct 26, 2018 @ 5:09am 
Originally posted by Ryan:
so the first mission and last mission are the only ones to really effect the gameplay? the others are pure cosmetic.

The stances are also cosmetic. The only difference to gameplay is the guns from the first set of missions. Do note that while the guns are a boost early game most* of them are replaced mid/late game since you can give your own weapons more appropriate weapon modifactions rather then the inbuilt ones in the special weapons (You can't swap them out).

*The new sword is still usefull since you can't mod swords yourself. But im not sure if i will use it considering the other options (The axes from alien rules and the chosen swords).
Last edited by Garatgh Deloi; Oct 26, 2018 @ 5:10am
Lord Bubba Dec 12, 2020 @ 4:46pm 
Can the Tactical Legacy Pack be incorporated into XCOM 2 Vanilla?
Originally posted by Lord Bubba:
Can the Tactical Legacy Pack be incorporated into XCOM 2 Vanilla?

No, it WOTC only and no port of the maps is possible. Also most modders hate the old tool as it has less features and takes up a lot of harddrive space.
Last edited by Valvatorez(Cox Cable = awful ISP; Dec 12, 2020 @ 7:32pm
Lord Bubba Dec 12, 2020 @ 11:58pm 
Oh well. Thanks!
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Date Posted: Oct 11, 2018 @ 4:53am
Posts: 15