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Had it happen yesterday. So it happens. And if you want to play iron man you better not complain about anything in this game. You play long enough the RNG will ruin your playthrough one way or the other.
This game is great for a laugh at the hilarious consequences, but from what I've seen even solid tactical and strategic play can be thwarted by RNG, leading to frustration. FInd a game that is more about the tactics and less about the RNG if you want iron man :)
The good angle bonus partially nullifies the effect of cover, to a maximum of half of their cover bonus nullified. There's no good angle bonus against flanked enemies because they don't have their cover anyway.
Me i always savescum because i am that type of player but if you gona do a honest run it is safer if the game decide to screw you over with crashes or bugs that freeze the game in kill/overshot cam etc.
Yeah, im probably not gonna play my next campaign on ironman lol. I just felt that after cheating effectively my way through EW that I wasn't getting the "true" XCOM experience. As i've said, it seemed that they've increased RNG in XCOM 2. As far as I know, it wasn't possible for panicking soldiers to throw grenades at friendlies in EW, but I may be wrong about that.
Interesting, I could of sworn that there was a flanking hit bonus in EU. Perhaps the odds to hit were just better in that game? I'm gonna see if there are some mods that could improve my experience on my next playthrough.
I had kind of assumed that most of the bugs and kinks would have been ironed out since the game is a few years old now, but I guess not. Definitely not playing unmodded ironman again.
You had not scouted enough so did not know about the close enemies.
You took a risk in using overwatch to ambush.
You then compounded that risk by having your guys close together on rooftops.
You got frustrated because your plan didn' work. You didn't come out of that engagement with a billzion dead aliens and no damage taken. The game did not go in your favour, but thats not bad randomness.
The failed MC and the grenade throw, and how much floor got destroyed. That was all random.
Clustering together is bad, as any AoE attack will decimate your units. You should always maintain spacing between units, and have a cross fire setup to maintain angles of attack. If you don't then units simply get stuck in a static shooting match that the AI is more likely to win, due to better stats and skills.
There was nothing wrong with how I played, given the givens. Not a single enemy had any kind of floor-destroying power. I did not do anything particularly stupid that would warrant a squad wipe in one move.
And contrary to what you elitists say, there is no way to play safe early game. The inverted difficulty curve is ♥♥♥♥ in the modern XCOMs. Always was. In the beginning you have nothing and are constantly interrupted by ♥♥♥♥. And towards the end you wipe the floor with stuff. Things like 'panic' should not be a squad-wiping thing, if it should have effects at all. Unless you insist I should have mind-shields for everyone, and the next thing you'll require that obviously everyone should have granades on them too. It does not work like that early game.
You make a choice, and sometimes it works out, and sometimes it does not. I believe it's what makes XCOM more interesting than a static chess game. But when you do get hit for no fault of your own, it is frustrating. And it's the game designer's job do balance that experience. For the most part XCOM games do that well mid-game, and a less good job early and late.
Yes it really does work. You maximise your chances of hitting with rookies by blowing up cover with a grenade. This leaves the enemy exposed and improves your chances for every other shot. The fact you argue against it shows you really have not grasped the mechanics of early game combat.
Calling players "elitists" because they pointed out flaws in your gameplay shows that you still have not learned that your own tactics are sub-par. Instead you have taken to attacking other players for being better than you. And on top of that you state the "problem" is not you but the "the game" because you cannot admit you are not as good as you think you are.
I am terrible half the time, because I over-extend way too often. But when I do play well, I can 1 turn a Sectopod with ballistics tier only and a 4 member team of mid-ranks. How? Simply by using the skills and gear correctly at the right time, in the right order that best maximises my chances and damage potential. And that I learned from practice, and a lot of failures.
So no it was not "the games bad RNG" or another excuse you wish to use.
It was you making a bad tactical decision which the game then punished you for: That is X-com.
I am not attacking anyone. You are an elitist defending the fact that RNG can wipe your squad. All it takes are some misses and some crits. Occasionally it happens.. The game has RNG. Sometimes it kills you. It sucks when it does. End of story. You can maximize all you want. You play a game of chance at some point. I am not saying you can't maximize your chances. You can. You'll still lose some of the time. And you can usually make up for in the course of the playthrough. so it's not game ending. It still is frustrating, though. All I am saying is: it happens. If it did not, they'd make the game iron man only, and it would be just as popular. We both know it would not be marketable iron-man only.
All that tedious micro-management of every single soldier, and bam. Here's your developer-intended setback to make it 'exciting'. XCOM has a super poor risk/reward balance, and a lot of tedium built in. Losing a soldier is not a matter of wasted resources, it's a matter of wasted long term investment, that you now have to tediously repeat. Urgh. The merciless RNG is OK as a design choice, overall. You seem to act like it does not exist...
If you did not have the potential to lose, it would not be a game. It would be an interactive video. If you want it easy, turn the difficutly down. Otherwise its a simple case of git gud.