XCOM 2
WotC L/I question
Can you get every possible resistance order right after the mission? Like Live Fire Training if you choose reaper as starting class?
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Showing 1-15 of 19 comments
Narrowmind Jul 14, 2021 @ 2:22am 
Right after what mission?

The answer is probably no.
Karasukan Jul 14, 2021 @ 3:24am 
hmmmm i think its possible? If you choose reaper as starting class you get a random resistance order for that faction but you cant slot it until your first progress report. But you do get to see it right after your starting mission.

But Like Live Fire is a very powerful buff though. When continental you will need to get a big continent like Asia to get it. So i doubt you something that strong to start a campaign with?
Baldurs_Gate_2 Jul 14, 2021 @ 3:43am 
I mean after the gate crasher mission. Can i get that like live fire? I know i get 2 from a fraction, but i haven't tried it enough to know, if the better ones are not possible to get so early.
Karasukan Jul 14, 2021 @ 3:50am 
yes i understand your question. You will see your orders right after Gatecrasher but i am not sure that powerful one is a possible starter one.
HazardHawk Jul 14, 2021 @ 5:15am 
No, you cannot get all resistance cards without mods. Reaper and Templar have 17 and Skirmisher has 18. Each play through is random in what is issued, BUT there are not enough possible missions/bonus routes to earn them all. Theoretically it is possible if you use a mod to disable avatar timing and are willing to play long enough, but the option for earning cards is random in generating so it can be a very long time before the option generates as a mission reward Nine for one faction is the most I have ever managed without mods.

NOW, if you want a realistic chance...
https://steamcommunity.com/sharedfiles/filedetails/?id=1578816491
Go into the files, set the starting bonus to 8 (NEVER HIGHER THAN 8!), use another mod to disable Avatar, use another mod which generates/regenerates covert missions, and you still have to play a long time but you can get 13-15 faction cards. If you hit the max number for a faction, DO NOT USE A MISSION OFFERING ANOTHER for that faction.
Karasukan Jul 14, 2021 @ 5:32am 
^ i think OP asks its possible to start specific with Like Live Fire which, i agree, would be gold to start with.
Baldurs_Gate_2 Jul 14, 2021 @ 5:46am 
Originally posted by raison d'être 💕:
^ i think OP asks its possible to start specific with Like Live Fire which, i agree, would be gold to start with.

Exactly that. I try now to figure that out. At least, saving before you use the C4 in the mission and looking on the world map for the RO does not change the outcome, you have to completly start the mission from scratch. I speculate now, if the RO you get, are bound by the location you start.
HazardHawk Jul 14, 2021 @ 5:50am 
Originally posted by raison d'être 💕:
^ i think OP asks its possible to start specific with Like Live Fire which, i agree, would be gold to start with.
You are very likely correct. I do see that interpretation of the question which you answered. It is also my mistake not joining my answer better. Thank you for pointing out. I should have also added just because a card becomes available does not mean you will get it.
Karasukan Jul 14, 2021 @ 5:55am 
Originally posted by Baldurs_Gate_2:
Originally posted by raison d'être 💕:
^ i think OP asks its possible to start specific with Like Live Fire which, i agree, would be gold to start with.

Exactly that. I try now to figure that out. At least, saving before you use the C4 in the mission and looking on the world map for the RO does not change the outcome, you have to completly start the mission from scratch. I speculate now, if the RO you get, are bound by the location you start.

oh please lets us know if it works for you! I usually have Like Live Fire as Asian continental bonus. Its really really good.
Baldurs_Gate_2 Jul 14, 2021 @ 6:48am 
Originally posted by raison d'être 💕:
Originally posted by Baldurs_Gate_2:

Exactly that. I try now to figure that out. At least, saving before you use the C4 in the mission and looking on the world map for the RO does not change the outcome, you have to completly start the mission from scratch. I speculate now, if the RO you get, are bound by the location you start.

oh please lets us know if it works for you! I usually have Like Live Fire as Asian continental bonus. Its really really good.

I will, but i have only tested it 6 times now and one time i had the same location, with different RO's. I had "Popular Supply 1" three times. Maybe a coincidence, but maybe there are a fixed amount of RO's you can get after the first mission. I hope that is not the case, otherwise it would be the same with the other two classes.
Last edited by Baldurs_Gate_2; Jul 14, 2021 @ 6:48am
mk11 Jul 14, 2021 @ 7:45am 
Resistance Orders have a "Strength" (see DefaultGameData.ini). I think it means that at start you will only get strength 1 cards. E.g. for reapers this precludes:
Popular Support 2
Munitions Expert
Live Fire Training
Resistance Rising 2
Volunteer Army
and some more

Where these are possible as continent bonuses then they can always be rolled for that. I guess strength has to do with what level of hunting relevant chosen you have.

Fairly sure there is a mod that allows Live Fire Training as strength 1.
Baldurs_Gate_2 Jul 14, 2021 @ 8:02am 
Originally posted by mk11:
Resistance Orders have a "Strength" (see DefaultGameData.ini). I think it means that at start you will only get strength 1 cards. E.g. for reapers this precludes:
Popular Support 2
Munitions Expert
Live Fire Training
Resistance Rising 2
Volunteer Army
and some more

Where these are possible as continent bonuses then they can always be rolled for that. I guess strength has to do with what level of hunting relevant chosen you have.

Fairly sure there is a mod that allows Live Fire Training as strength 1.

But then it would not be intented by the developers. I have no problem with mods, that reduce loading times or minor things, but you can basically create a mod, enabling god mode or you start with colonels in the beginning. Where do you draw the line?

Maybe most people that love the game don't care what other people do, but for me, a legit run is nothing that tampers too much in the game balancing.

If you play any newish XCom game, it starts out hard and becomes easier while progressing. There are enough games, that do the opposite. Easy in the beginning and getting harder later on. But i think the devs made it that way and if you just use a mod, that enables you to be much stronger in the beginning, it takes a bit of the challenge away (depending on the mod).
mk11 Jul 14, 2021 @ 8:39am 
I draw the line wherever I feel like it.

I was just answering your question which to keep it simple is no without mods and yes with mods.
Karasukan Jul 14, 2021 @ 8:42am 
i had the 50% excavation speed once right from the start. That was an amazing buff
HazardHawk Jul 14, 2021 @ 8:49am 
Originally posted by Baldurs_Gate_2:
Originally posted by mk11:
Resistance Orders have a "Strength" (see DefaultGameData.ini). I think it means that at start you will only get strength 1 cards. E.g. for reapers this precludes:
Popular Support 2
Munitions Expert
Live Fire Training
Resistance Rising 2
Volunteer Army
and some more

Where these are possible as continent bonuses then they can always be rolled for that. I guess strength has to do with what level of hunting relevant chosen you have.

Fairly sure there is a mod that allows Live Fire Training as strength 1.

But then it would not be intented by the developers. I have no problem with mods, that reduce loading times or minor things, but you can basically create a mod, enabling god mode or you start with colonels in the beginning. Where do you draw the line?

Maybe most people that love the game don't care what other people do, but for me, a legit run is nothing that tampers too much in the game balancing.

If you play any newish XCom game, it starts out hard and becomes easier while progressing. There are enough games, that do the opposite. Easy in the beginning and getting harder later on. But i think the devs made it that way and if you just use a mod, that enables you to be much stronger in the beginning, it takes a bit of the challenge away (depending on the mod).
You are looking at it only from the perspective of taking water from a half empty glass. Mods can go either way or even add to both ways; easier/more difficult.

Example: Some of the mods I use make a particular thing easier and some make a particular thing more difficult. In many cases it is a case of making something stupid easier, but then compensating by increasing overall difficulty. Specifically, I have both my hit ratio up and my critical hit chances higher along with the enemy's, but I have tripled the number of enemies and added higher tier respawns while only adding 2 to my base squad. So yes, I will hit 50% more and do 50% more damage as will the enemy, but I have three to four times the number of enemies simply because I prefer the action and tactical challenge rather than playing hit or miss.
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Date Posted: Jul 13, 2021 @ 11:52pm
Posts: 19