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The answer is probably no.
But Like Live Fire is a very powerful buff though. When continental you will need to get a big continent like Asia to get it. So i doubt you something that strong to start a campaign with?
NOW, if you want a realistic chance...
https://steamcommunity.com/sharedfiles/filedetails/?id=1578816491
Go into the files, set the starting bonus to 8 (NEVER HIGHER THAN 8!), use another mod to disable Avatar, use another mod which generates/regenerates covert missions, and you still have to play a long time but you can get 13-15 faction cards. If you hit the max number for a faction, DO NOT USE A MISSION OFFERING ANOTHER for that faction.
Exactly that. I try now to figure that out. At least, saving before you use the C4 in the mission and looking on the world map for the RO does not change the outcome, you have to completly start the mission from scratch. I speculate now, if the RO you get, are bound by the location you start.
oh please lets us know if it works for you! I usually have Like Live Fire as Asian continental bonus. Its really really good.
I will, but i have only tested it 6 times now and one time i had the same location, with different RO's. I had "Popular Supply 1" three times. Maybe a coincidence, but maybe there are a fixed amount of RO's you can get after the first mission. I hope that is not the case, otherwise it would be the same with the other two classes.
Popular Support 2
Munitions Expert
Live Fire Training
Resistance Rising 2
Volunteer Army
and some more
Where these are possible as continent bonuses then they can always be rolled for that. I guess strength has to do with what level of hunting relevant chosen you have.
Fairly sure there is a mod that allows Live Fire Training as strength 1.
But then it would not be intented by the developers. I have no problem with mods, that reduce loading times or minor things, but you can basically create a mod, enabling god mode or you start with colonels in the beginning. Where do you draw the line?
Maybe most people that love the game don't care what other people do, but for me, a legit run is nothing that tampers too much in the game balancing.
If you play any newish XCom game, it starts out hard and becomes easier while progressing. There are enough games, that do the opposite. Easy in the beginning and getting harder later on. But i think the devs made it that way and if you just use a mod, that enables you to be much stronger in the beginning, it takes a bit of the challenge away (depending on the mod).
I was just answering your question which to keep it simple is no without mods and yes with mods.
Example: Some of the mods I use make a particular thing easier and some make a particular thing more difficult. In many cases it is a case of making something stupid easier, but then compensating by increasing overall difficulty. Specifically, I have both my hit ratio up and my critical hit chances higher along with the enemy's, but I have tripled the number of enemies and added higher tier respawns while only adding 2 to my base squad. So yes, I will hit 50% more and do 50% more damage as will the enemy, but I have three to four times the number of enemies simply because I prefer the action and tactical challenge rather than playing hit or miss.