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I decided that in THAT case-- since it really didn't go as expected... I reloaded from a save in the geoscape prior to the start of that one and ate the replay time. a new mission triggered right away and it was for the same thing, on a different map, and it worked ok.
Do you have any mods?
Yeah, scientists and engineers always have to have the moral high ground. Go to the extraction point? Just who do you think you are to order me around, Commander ? Let's see if the moral high ground provides cover from a grenade to the face.
And then I'll reload from a previous geoscape save file. Jesezus, saving humanity sometimes is a chore...
For the record, I'm playing without mods.
For WoTC, no.
For XCOM2, only "Disable Timers".
Just leaving this here to see if it helps someone who is experiencing the same.
I have a ton of mods installed but nearly all of them are voice pack mods. Only other mods installed are one that removes most of the animations between turns, one that adds more camera positions, and overwatch all / evac all.
The mission was to free the VIP from the guarded van and to extract him/her. The VIP ran out of action points after its first move. Google'd a bit and found this thread
Luckily, I had an earlier save. Reloaded and went back to the Geoscape. I got a different kind of mission. The second time around, I had the VIP from the start. Finished the mission successfully :D
Thank God for autosave
That should be enough action points for them to run anywhere on the map :)