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Time running out isn't the issue since you need to escape anyway and carrying them doesn't slow you down. You should be able to drop them and then blow them up but otherwise you can't target them with weapons.
Speaking of carrying bodies, I read somewhere that gear on dead soldiers would be lost if they weren't carried back to the Avenger. Is this the case? So far, nobody has died with anything really valuable, but my guys are now starting to carry stuff like mind shields, which has a certain value.
Really though, they should be able to just grab some gear from the deceased while in the field, but logic doesn't always win out when designing a game.
as for gear, it depends on the kind of mission. if it's a "kill every hostile contact" mission where you are effectively taking control of the area once the mission is over, then you will automatically keep all the equipment from a dead soldier.
if it's a "Get in, do the thing, get out" mission however, where you can't just clear the map and you're required to hit an evac site at some point, then yes, your equipment will be lost if you don't carry the body back to the evac site.
this also applies for any kind of mission where you're on the verge of loosing. if you have only one soldier left and you decide to cut your losses and evac without beating the stage, then only equipment you carry back onto the shuttle with you will remain. everything else will be lost to ADVENT.
If the mission is one you have to evacuate from to finish the mission, then gear on dead soldiers is lost if you don't retrieve their corpses. Also unconcious and mind controlled soldiers become MIA if you leave them behind.
If it's a mission like a supply run or a haven defence, where no evacuation is required at the end, you'll pick up anything on fallen soldiers as part of mission completion, so long as you actually complete the mission. Mind controlled and unconcious soldiers are automatically recovered.
It's the same rules as retrieving enemy corpses for study. The first type of mission you don't get them, the second type you do.
Also, there IS a disadvantage to carrying someone. The encumbered soldier can't take any actions besides movement. No firing weapon, overwatch, tossing grenade etc. Makes a bit more sense.
Certain circumstances may force you to choose assassination instead.
Usually it's necessary because of one or a combo of the following:
1. Limited Time
2. Heavily guarded zone.
3. An Enemy VIP proves vital to initiating a Dark Event, and taking them out prevents the event. (You could still capture, but if push comes to shove, killing them suffices as a message)
It's often much easier to silence them permanently than to capture them.
Whatever you pick, you can have some fun innovative moments with these missions.
I once had this very heavily guarded VIP in practically a fortress of half a dozen aliens, including mutons. But it turned out their was a hole in the roof with a turret above it. So I hacked that - its first target was the enemy VIP.
Okay, I edited it for clarity. Some missions stop dark events, including taking out enemy VIP. It will say so in the mission description.
If you still don't know what I mean, I guess it's a Long War feature.