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I personaly never had to do new defend mission but from I saw it is way more challanging than old one (simply because it is time limited before avenger will be destroyed by cannon, in old mission you could get control on battlefield and destroy enemy reinforcement indifinetely..)
So my personal opinion is go for chosen asap is win in long run (still it is one-try in ironman so consider it properly:-)
Blue screens on gunslingers with the darkclaw is absolutely murderous though
While I was preparing (waiting for my tired majors to take their beauty naps) my covert ops acquired a breakthrough tech for improved magnetic weapons. I was also given a mission to recover an item, with a generous amount of supplies as a reward. My hacker even recovered a large stash of alloys. So I was able to equip everyone with improved mag weapons. In the meanwhile my proving ground was constructed and I rushed out some bluescreen rounds.
So I did exactly that. The first part was rather easy due to the reaper detonating almost the entire base. The other soldiers just had to mob up the mess. Except at the portal, where my ranger missed a 99% chance shot and got knocked unconscious. But she was patched up by the support and off we went.
That was a great advice! Earlier I had looted some viper rounds, which proved very useful for just that.
The assassin had a weakness against templars, but I completely forgot that my templar had a fear of the chosen. The first time she appeared he resisted his fears, but when she jumped out of her destroyed sarcophagus, he became obsessed. He ran straight at her, shooting his autopistol at every step, and before my squad and I realized what was happening, she was dead.
So that was easier than expected :)
-2 Rangers with rapid fire
-Level 3 bond
-Bluscreen rounds
Sarcophagus becomes a joke: Use Rapid fire with a ranger, use teamwork with other ranger and rapid fire, then use dual strike with first ranger. This is enough to nearly kill it.