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Having 10% chance to hit and 90% chance to crit will not have you hitting (and critting) every shot.
The game is supposed to be fun. Its not actualy that hard even on the hardest difficulty. You seem to be spending alot of time over thinking this stuff when its actualy super combat effective to pile in balls deep, destroy all the cover, flank everything, kill it all and then fly home with the loot.
Ok I see the misunderstanding now. You're not saying aim is done first then crit second, you're saying the miss chance stays the same because the hit bar and the crit bar overlap. There is no crit roll followd by a hit roll like i imagined, it's all from 1 to 100 and the miss chance stays there.
Ok I get it now, thanks for clarifying! :)
And but i am not having a hard time at all, i switched my difficulty to legendary mid run, and i am still doing OK. Still getting wounded more than i like to, but it's going smoothly with a healthy roster of soldiers and i am just getting some achievements before doing the last mission. I am just super OCD about understanding the details.
And yes the game is super fun!
hits on rolls of 80-100, crits on rolls of 0-100.
you roll a 40. now TC thinks this is a crit and thus a hit.
when in fact it is a miss.
thats how I was interpreting the situation.
crits are great because they are basically slightly more than max damage shots. but they aren't so great as to be double damage no. just more than the maximum range on a normal hit weapon.
ive had situations of 133% crit chance and 70% hit chance, my shots have failed in this situation, so crit does NOT increase your odds of landing a hit at all, it just made it so if i did hit, it would automatically crit instead.
though... i did have one funky shot during the first month of Xcom 2 that had 100% accuracy and 120% crit... and while i did hit... i did NOT crit... I was never able to get a repeat of that one shot and since i wasent recording, i have no evidence it actually happend, maybe i misread and only had 20 crit instead... but when you are standing point blank with a dude, flanking him with a shotgun that has a laser on it with talon rounds... 20 crit just doesnt seem possible...
https://www.ufopaedia.org/index.php/Weapons_(XCOM2)
It seems crit adds about 40% to 50% damage, it's not quite double damage but a significant boost. On shotguns it can be up to an extra 5 max damage, up from the regular 10. On rifles and cannons and snipers it's about 4 damage for tier 3.
That page is missing the crit damage for pistols however. Any idea? My guess is 1-2-3 depending on tier.
Also for WotC they changed crit dmg a bit. For example, the only weapons with 5 crit dmg are tier 3 Vektor rifles and Arashi shotgun. Regular tier 3 shotgun has 4 crit damage.
In higher levels there's no such thing as damage per round, you kill the pod in one turn or the pod kill your squad in next turn.
There is still the concept of oh ♥♥♥♥ I didn't do as much damage as I could because half my shots missed. Yes optimally you want to kill the pod in one go sometimes that doesn't happen. Regardless you still need a good deal of accuracy otherwise you super awesome crits mean nothing since they never get applied.