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I would eventually get them Plasma shotguns but as money was tight, they made due with their plasma shotgun for several months while I upgraded the rest of the team first.
In XCOM2? maybe if you researched and purchased plasma rifles but hadn't gotten the shotguns yet? or if you heavily modified your rifles and not your shotguns yet.
Or if you got breakthrus increasing rifle damage and not shot gun damage.
being equal? I'd take a shotgun, the range fall off isn't as severe as XCOM:EW so you barely even get that going for them.
so I might give them a plasma rifle instead of a mag shotgun.
Whether they use a firearm or not is just a case of not being able to reach their target with their blades. So, as long as they can get close, but not close enough for the slash, then I'll take the shotgun, thank you very much ;)
E.g. when: already several rangers on board; role of rooftop scouting and flanking desired, staying close to the rest of the team or to a certain team members favorable, little cover present, many strong pods are present that a rushing ranger could uncover, the ranger's experience is too low to provide sufficient survivability ... or when the assault rifle tech is more advanced.
The shotgun has clear strengths and good use of it certainly is an asset. Sometimes I find the range of an assault rifle more flexible. Analog with SMGs.
Yeah pretty, that's my point though, the only time I'd think about that rifles would be worth it is if there was no cover in an area 16 wide (which never happens) then I'd still use shotguns. Although I do feel like pointing out early game they don't have bladestorm or untouchable (both are skills that you should have as soon as you have access to them) and is quite different from mid-end game. Early game is much harder (in comparision) to mid-end game, which are basically a breeze.
I just need to correct really quick, by default the roll to hit is the same roll to crit as well. Meaning a 10% hit and 10% crit will always crit if it hits. You actually need a mod to have crit chance roll seperate.
1. Shotguns always get prioritized over rifles when it comes to upgrading to the next tier. Heck rifles are usually the last I upgrade since the support class is the only one that uses it anyway. Rifles are the last I upgrade, since they are the least used/useful, so yeah...
Even when research forces you to get an upgrade for rifles before other weapons.... I rarely use rifles.
2. Shotguns have higher crit chance and crit damage. So much higher damage output. The game offers tons of ways to mitigate and turn situations in your favor. So even if my damage would temporarily fall behind I'd manage. However with proper development planning I haven't fallen behind in damage output since the first month of playing Xcom in the late 80's.
3. Assault/Rangers are very mobile and there is no reason NOT to run in, get your shots in, get out. Especially the further in the game you get with proper skill choices.
Changing weapon setup to fight in open areas with rangers dug in?? I got a sniper and grenadier to deal with those situations. With WotC you even have the hero classes to deal with that quite easily.
Might want to consider using reapers for scouts, they're a bit more tactical and have better stealth. The reaper's skill "high-definition" is one that's not really talked about, but gives a huge boon planning wise.