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翻訳の問題を報告
I am not saying that xcom 2 is a bad game, far from it, but it is one of the most complex and unforgiving games of the genre, and it is very easy to get completely drowned under the informations you have to process, dash a unit to flank your currently active pod, activate 1-2 other pods, get your best team wiped, rage quit and never open the game again.
When you already have bases from other games, or can tollerate the losses until you get a decent grasp on things, it's a great experience, but recommending it as the very first is a good way to make someone hate the genre.
You might want to learn the distinction between "trolling" and "having a different opinion".
And last I checked, Dwarf Fortress doesn't have an Easy mode. Or the ability to save and load your game at will. Or a sea of mods to make it more accessible to someone who doesn't want a painfully gruelling experience.
"One of the most complex and unforgiving games of the genre"? No, far from it. It CAN be pretty tough and challenging for those who want a challenge, but it can also be one of the most accomodating tactical turn-based games around, what with the aformentioned easier difficulty modes and mods.
And I can certainly think at the top of my head of several other games in the turn-based genre that are a lot more unforgiving than XCOM 2 is. Like Darkest Dungeon. Or Hard West. Or Mordheim. Or the Banner Saga series. Or Invisible Inc.
Seriously, I have a harder time thinking of an XCOM-like game that's more approachable than XCOM itself. I mean, besides Mario + Rabbids Kingdom Battle, but that's not even out yet and it's on the Switch, not PC.
I'd recommend to start with XCOM: Enemy Within. And keep it vanilla. Mods only after your first playthrough.
I wouldn't expect the average CoD player to pick up a Paradox strategy game and be successful for quite some time.
Likewise, people who say "Oh I play Total War games on Legendary, or Long War Mod on highest setting and it's cake...these people are not playing their first game in the genre. When making suggestions to new-to-genre players, we need to try and think back to the first time we played something like this. Not that it isn't do-able, but every has different tolerances for micro-management and meta-strategy versus what's immediately on the screen.
Depends on what you call xcom-like, because even on PC there are quite a few easier to get into turn-based strategy games.
And if you go outside of the PC market, the nintendo handheld has a few including the fire emblem series (the recent ones are fairly good introductory titles to the genre as they removed a lot of the complexity and mitigated the randomness so that one bad turn does not force you to lose someone or restart the map), the PS3/4 has a bit of choice, and the handhelds of sony also have a few.
Again, it depends on how close to xcom you want to go, but this whole genre has titles that date at least to the snes/nes era (probably even longer, but I don't know titles from before that).
It's easy to lose sight of how many things you need to learn for a game like this, because most us came to this title after a mixture of xcom 1, the old x-com and a whole lot of other turn based strategy games and strategy games in general, so we were familiar with quite a few of the concepts, to the point where a lot of us only needed at most a video or a few missions to get most of the basics down and start to have some fun.
If you even tried to go into the grand strategy games of Paradox and were absolutely lost at first (even after the tutorial and the various help messages, it's not an easy genre to get into), I think you could perhaps understand what the many layers of systems in a game like xcom 2 can do to someone that is jumping in without any previous experience.
If that person is patient and leans through failure and repetition, then it's possible to get into it and have a great time after a few hours of painful learning, but that does not qualify as "noob friendly" in my book at least.
Well then, there you go, turns out Dwarf Fortress could concievably be a good introduction to new management games to newer players if you take into consideration all those external tools
Well, the OP says the game drew their attention due to its theme, so I'm guessing Fire Emblem is out of the question ;). But if you can find a PC game that would be fit into the feel of XCOM, then fire away.
I'm guessing that, if the OP is asking this during the Summer Sale, then they're looking for something that's available on Steam ;).
I'm not sure that's a fair comparison. Paradox strategy games require you to know EVERYTHING about the game, because every single aspect of the game ties into several other ones and you're expected to know your way around them. It feels as if you started playing someone else's game of Civilization after they're already way into the game, with several cities built, troops all around the map and several other management options already set for you.
Meanwhile, XCOM feels like a regular game of Civilization that you're starting from scratch. Yeah, it's got a lot of complexities to it, but you get introduced to them one at a time as you gradually unlock them over the course of the game, and there's a help section to explain what everything does. Even if you've never played a strategy game in your life, the game still goes "this is the concealmente mechanic", "this is what Overwatch does", "this is flanking", "these are your actions". It's a far cry from a Paradox game that just throws you into a pool filled with sharks and helpfully advises you not to drown.
There are plenty of things left in the dark, and if this forum is any indication, there are plenty of people that don't even know how incredibly useful flash bang are without even needing to go into the more complex mechanics.
It does feel like it's going to transform into a swear fest though, so I'll see myself out, and who knows, maybe he will enjoy his time and not come to hate the game, the genre and those that recommended it as a good title for their first time ever in the genre.
We've had more than our fair share of players frustrated with certain aspects of the game, but with some helpful advice and calm explanations, we've been aiding them on their way to enjoy the game. That's why this won't transform into a swear fest, this community is one of the few that has a tendency to approach criticism with an attitude of "yeah, I can see where you're coming from, but have you ever considered that... " instead of outright hostility, like in most places on the Internet.
This is a Combat Simulator, not a game, never make that mistake. Too many people did and lost the Invasion which puts us in the current situation.
This is WAR!
S*D
To make money you need to sell a lot of games.
To sell a lot of games you cannot make it such that 5 people on earth can manage it.
This thread reads like some people consider game "fun" only when they're able to flawlessly execute on highest level of difficulty. But that is just a trap of the mind, no a general guideline.