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Dial down the FUD, maybe?
Also the first version of the 2K Launcher (pre-1st June) didn't seem to be able to parse large .XComMod files and failed to find the RequiresXPACK=true string, falsely reporting those mods as being non-WotC. Unless that's fixed I think people won't be able to use those WotC mods in WotC. "WOTC - Extended Information!" is one mod I've heard had that problem.
ActiveMods=InstantAvengerMenus
ActiveMods=ExtendedPersonnelInfo
ActiveMods=EvacAll_WotC
ActiveMods=WOTCNewTargetIcons
ActiveMods=HackPlus-WotC
ActiveMods=DontUnequipCovertOps
ActiveMods=PsionicClass
ActiveMods=ViewLockedSkillsWotc
ActiveMods=WOTCFlawless
ActiveMods=WOTCGotchaAgain
ActiveMods=LandedUFOsFromDay1
ActiveMods=MoreBaseUtilitySlots
ActiveMods=StopWastingMyTime
ActiveMods=SparkBuff
ActiveMods=NoMoreWillLoss
ActiveMods=CapnbubsAccessories-WotC
ActiveMods=WOTC_Hair_Pack
ActiveMods=StenchfuryModularHelmetsWOTC
ActiveMods=FTHCapnbubsAddon
ActiveMods=RendTheLost
ActiveMods=ChosenDarkEventsFix
ActiveMods=GrappleFix
ActiveMods=WOTC_MedicalSuppliesx2
ActiveMods=SPARKRepairFix
ActiveMods=OverwatchLockupFix
ActiveMods=WotCCarryUnitFix
ActiveMods=ConfigureUpgradeSlots
ActiveMods=TheSupporterClass
ActiveMods=HeroArmorEquality
ActiveMods=WOTC_ProvingGroundOverhaul
ActiveMods=WOTC_PGOCutContentAmmoAddon
ActiveMods=StartingPsiAmps
ActiveMods=MoreResistanceOps
ActiveMods=MoreSquadSizeUpgrades
ActiveMods=ConsistentElectricalDamage
ActiveMods=GuaranteedReuseUpgrades
ActiveMods=RemoveWeaponUpgradesWOTC
ActiveMods=XComScamper
ActiveMods=ArmouryCrit
ActiveMods=InfiniteStartingItems
ActiveMods=WOTC_PGOPCSAddon
ActiveMods=NarrativeControl
ActiveMods=WOTCInstantLoot
ActiveMods=DetailedSoldierListWOTC
ActiveMods=YetAnotherF1
ActiveMods=RewardDecksRefresher
ActiveMods=FullCharacterCustomizationFromStart
ActiveMods=FreeCameraRotation
ActiveMods=AllSoldiersGainXP
ActiveMods=ReaperReworked
ActiveMods=AdventCommandos
ActiveMods=WOTCAlienElitePack
ActiveMods=SectoidAbductor
ActiveMods=WotCWalkerServos
ActiveMods=WotC_AshlynneAdvWarlock
ActiveMods=IridarsPsiOverhaul
ActiveMods=WOTC_ABetterStart
ActiveMods=X2WOTCCommunityHighlander
ActiveMods=WOTCFirstAid
ActiveMods=CutContentAmmo
I also play a lot of Stellaris, which still has a very active modding community. not so much in XCOM2 anymore :(
https://steamcommunity.com/sharedfiles/filedetails/?id=2145343945
Happy you got it all working, have fun !
Mod list:
ActiveMods=WotC_SA2_ViperGear
ActiveMods=WotC_MK11_Kitana
ActiveMods=EvacAll_WotC
ActiveMods=Extra_WeaponSlot_WotC
ActiveMods=MGSV_SneakingSuits_Boss_Open
ActiveMods=WOTC_Miranda_Squadmate
ActiveMods=MaxSquadSizeFix (Base game mod works in WotC) from Nexus site.
ActiveMods=AddedPartNames
ActiveMods=CheatVest (Base game mods works in Wotc) from Nexus site.
ActiveMods=CommandersChoice (Base game mod works in WotC) from Nexus site.
ActiveMods=MirandaLawsonVoicePack Base game mod works in WotC) from Nexus site.
Just did another playthrough and everything is,and has been working. I have base game mods in XCom2->XComGame->mods folder and WotC mods in XCom2->XCom2-WarOfTheChosen->XComGame->mods. The launcher sees both and loads those I have checked in launcher.
Have read a lot of post about launcher not working. The common issue I find is that all people say is "mods not working". No other info given. Zero info = Zero fix. I(and my team and I have been tearing up games all the way back to Morrowind. So we may not know much, but one thing we DO know is good info usually results in good outcome (a fix).
Old Ben all your other info sounds solid. Just wish mod users would use a little more common sense when expecting something to be fixed.
The only reason 2k changed the launcher was for promoting Chimera game, and in the process they screwed up the launcher for loading WOTC mods. But old launcher still works just fine, just hope they don't make it disappear in a future update.
Back up the launcher exe. folder. If they take it away, you can just put it back in.