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2.Reaper. you just get so much mileage out of an invisible scout.
3. The rest.
Skirmishes has a bunch of utility abilities than can be super useful if that's your playstyle.
Templar can potentially deal to a dig ificant portion of the enemies. Mine just has super low mobility.
Spark is a toss up i personally don't like them but they have their uses.
Any other class . Again is heavily dependent on your playstyle.
Psi Op is a close second provided trained up all the way, though that takes like 2 months.
Reaper has some nice skills but I didn't feel they were that useful on the last Mission. Banish is a nice skill but they can only use it once. Once powered weapons come into play their claymore losses its usefulness a bit.
Skirmishers are alright, I am never really wowed by them however, shooting twice is nice, and their mobility can help but I always have a Sniper with Icarus Armor so that's a moot point.
Finally Templars have grown on me, they have the ability to do massive damage and have some really nice final skills, if you get a Gifted< Templar they can become a great unit, not sure I'd take on on the last mission as there are a few enemies I wouldn't want to melee on that, several explode, and no shortage of mutons.
SPARK is my choice for Final Mission. In my first WotC playthrough I actually had a full team of sparks to sub in and out because they never get tired and can be sent out when damaged.
Heal, Hack, Hit; the 3 big H's
Spark - Maybe I haven't played the more accurate sparks enough, but I always felt that other classes bring more.
Reaper - Have their value is lost in the final mission. I don't need a scout, I know where everything is. Reaper is nice, but I want more utility then just an ability to instant kill one Avatar.
Templar - The class is fun, but when I brought one on my C/I play through, he was the one underperforming member. I wanted soldiers that could one shot something or do great AoEs repeatedly, or great utility. I didn't have Ionic Storm on him though, so maybe I am wrong here.
Skirmisher - I did like how the Skirmisher operated, he could finish off a creature and lock down another one. Not so much anymore. Still like the class, but Psi Ops just brings more.
Psi Ops - Dominate is a great force multiplier. A few AoE's (One in a line though), Stasis for Crowd Control, WAR Blaster Launcher and self healing make the class great for a long mission like the final mission.
I have yet to play a spark up to higher ranks, but what I see of them I do like - a sort of heavy/specialist hybrid which, if you've been lucky along the way, might just be capable enough to shut down a sectopod, which would be a valuable contribution. Their shred and firepower would always be useful.
For me it's down to Reaper or Templar.
Reaper with Banish is a guaranteed 1-shot kill for one Avatar. Not to be taken lightly.
Templar is always an excellent tank that can quickly smash reinforcement pods on her own, but for as long as Void Conduit works on Avatars, I will always seriously consider them for that alone.
While i could put the Grenadier in alone... without his buddie... the ability to have the skirmisher give him an extra turn in a critical moment is nice, the ability to use dual strike.. is impressive with a level 3 bond of my skirmisher. I can literally have, on a very critical moment have my grenadier use Rupture on the first hit and get an automatic crit plus the target takes extra damage and shredds armor and holo, then use the bond ability to have the skirmisher give my grenadier an extra turn and use chain shot (thats 2 potential hits+shredding armor and holo) then have my skirmisher use the level 3 bond ability of "dual strike" and have the target take a hit from the skirmisher and then another hit from the grenadier... each time a 20% chance to execute and auto kill the target... you can melt almost anything with that combo. Of course, most targets dont need that much firepower... but even spreading the love... thats allot of love i can give around.
However, the cool downs and some of those are one hit wonders... is it that useful to have the skirmisher follow my grenadier around. When i have a spark that has a 50% chance to overwatch every target... has shredding on all attacks... every 3 turns (i think its 3 turns) use overdrive and get 2 or 3 shots... but can not heal and can not get heals... and is in the open (but has intimidate) and can easily be killed by shots.
Reaper is my first love, but i dont see much viability in the last mission for her.
Templar, for me, is lack luster... pretty much a Ranger can do better.
A Ranger cannot ignore multiple attacks per turn, or freeze an Avatar in place letting everyone else pound on it without having to run around the map. Rangers are great, but the two are not interchangeable and the Templar is not a cut rate Ranger.
It might be my play style. I value damage over tanking in XCOM 2. If they are dead they can not shoot :) And yes, there are times i can not kill everything - thats why you have mimick beacons and full cover. It might also explain my injury roster. haha
If I may,, the power of the templar is Parry. You can tank one shot without dmg, and if the templar is properly positioned it will soak that one attack for sure. In my opinion Templar is an incredible powerhouse, it can clear pods alone and many of its unique psi abilities are really that good for crowd control or AoE dmg, invaluable things in the last mission.
Also the ability to switch position is really that usefull, especially in the last mission: switch position with last avatar where he is out of cover and near your reaper, then banish and mission finished. Templar really shines over everything else in ther lòast missions, but not only.
Anyway, all of them are good, an it vastly depends on your playstyle. A big thing of WotC is that there is not an unique good strategy/tactics. And all the classes are very good, it's a matter of preferences and different viable playstyles.
It's sad that many lament the templar to be weak tough. I'm sure that if anyone would be willing to get past melee allergy and deeply understands how to use it, everyone would see the potential. If it gets fortress, bladestorm and reaper you have a god in your team and you can live the sidepistol home.
because as we all know.
WE MUST RETAKE JERUSELEM
DEUS VULT
But yeah seriously definitely would bring a Reaper to the final mission even if just 1. Her usefulness to my playstyle can't be ignored XD and banish is a get out of jail free trump card that i really like.
I like psi op for the defense against mind control and the extra inspire, but if your Templar has Void Conduit, it's very useful so you don't have to chase around teleporting avatars.