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There's no control over it, you just roll dice and see how it comes out. Hardly engaging the player in anything remotely meaningful or entertaining.
Lol, well done catching the reference. But hacking is crap in the game. Success rate is miniscule considering the % chance given for success
It's true that it's a little too dependent on RNG, but realistically the resulting reward can be extreme - it's not a question of landing a hit, you're literally removing some of the opponent's strongest units for several turns and the higher risk option steals the unit. All based on a single dice roll.
Besides, a combination of resistance orders, skulljacks and high level gremlin push that dice roll reasonably in your favour. It would be quite OP if you could stack that roll to such an extent where you can be sure it would work.
Absolutely. But an accurate indication of your chance of success would go a long way on whether or not to take the risk
The numbers are accurate.
That adds +25 hacking skill, where a Colonel reaches 80, and you can get +20/+40 from upgraded Gremlins. So the regular maximum is 145, and the Skulljack will be about 1/6th of that.
That's a pretty significant boost in all, and should put you in the range to at least stun MECs & turrets reliably, and have a decent chance at stunning a Sectopod.
(And getting bonuses from the sensor towers in city areas I suppose, but I find those are often not worth the hassle when your action points are better used to complete your actual objective.)
Skullmining is also a 70% chance at instakill on an Advent trooper. Hit chance isn't ideal, and there's a penalty for failure, but the instakilling can make it a worthwhile gamble. And with the boosted hacking skill it's also a reliable source of Intel (well, as reliable as the 70% hit chance) and other bonuses.
There's also the +20 skill bonus you might get from hacking mission objectives, but that's too rare and RNG dependent so I left that out on purpose. If you get it, great! But don't plan for it, because you might not see it at all in an entire campaign.
http://steamcommunity.com/sharedfiles/filedetails/?id=1125703954&searchtext=hack+plus
It's a nice little gimmick that occasionally gives extra rewards when I hack an objective, but other than that? I mostly ignore it unless things are so incredibly desperate that I would even risk 16% chance to get squad blitz
If you want to be a stand up comic, you should probably gain some talent. I'm very aware that hackiing could get very OP if it was easy. My entire point is that the % chance of success given doesn't seem accurate. Ifmy chance of success is 25%, than I shouldn't see 70%. Which seems to be the case most often
Also, while playing on L/I I've seen hacking work with pretty low chances, down to as low as 22% or something. The chances are accurate, just like your shots(unless you're not playing on Legend in which case your shots would be more accurate than they should be)