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Dashing through windows and doors breaks concealment.
Being flanked on the enemy turn will break concealment.
Activating objectives will break concealment unless there is a hack reward stating that the hack will not break concealment.
Failed hacks break concrealment, and any hacks that involve applying status effects to enemies break concealment (disoriented, stunned, controlled, etc)
Opening a door while in concealment without dashing through it DOESN'T break concealment, however enemies will be able to see through the open door, expanding where they can detect units. It usually isn't worth keeping open after poking your head out, so to speak, so closing it again is a good idea.
Abilities that don't break concealment will tell you that they don't in their description.
If that's done as part as a move through the door, yes.
If you move up to the side of the door then open it as a free action, no.
(if you stand right in front of the door and open it instead, then obviously yes.)
The rest of squad is not revealed either. I will look for the red eye symbol that was mentioned - did not notice it.
Did you have sightlines on the enemies that spotted you, BEFORE you approached the ledge? You won't see red tiles unless you can SEE the bad guys that would make the red tiles. It took me a few missions to realize this. Also, half cover does NOT protect you from being noticed, and a single tile of full cover is the same - enemies can see you on a corner of a building, for example, and pillar that is one tile in size will get you noticed on the start of the enemy's turn if you're standing on a red tile. As previously stated, no amount of elevation will prevent you from being seen if you get close enough to the edge to be seen.
I got washed out on the first campaign, pretty hard, mainly because I was having difficulty using my stealth to its fullest - taking forever to set ambushes, poor movement, poor positioning, not covering with overwatch... even activating ambushes improperly on occasion. So, I restarted and save-scummed the hell out of the next campaign to master all the little intricacies. Now I can murder any pod composition in record time.
One thing I can tell you, is to get a conceal ranger if you haven't already. One of THE most useful things in the game - being able to scout a pod without activating it is just gold. You can drop grenades, heavy weapons, and sniper fire outside of concealement and beyond the enemy line of sight, and the pod will either run around in circles because you broke the AI, or take some moves to get to you. Psi operatives can even use most of their abilities beyond sight range.
Make wide swings on turns, instead of approaching the break in your line of sight right where sight is lost.
Never approach an edge or corner that you don't have sight on - even within a few tiles of the edge. There might be a bad guy on a more elevated position that can see further. If you're on a building, you'll need to send someone around the building via the ground to make sure there aren't any enemies on the other side, before setting up on the ledges of said building.
Grappling hooks can usually go over red tiles. I say usually because I have not tested it in every possible circumstance, but I've grappled directly over sight squares and remained undetected many times. This is useful if you want to reach an elevated position, but wouldn't be able to with good time / at all without running into red tiles.
There's a lot of nuance to stealth, more than I first assumed. Experiment where you can without incurring major loss, or just save scum until you've got it down, and pay close attention to everything you're doing - right or wrong.
Whoa, never thought about that. I guess I did always wonder how that red tile thing worked and sometimes it did not. GREAT. Thank you.