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All you gotta do to avoid the 'snowball' effect, is not rely on an A team. Keep enough soldiers in rotation, getting experience, that you can always deploy a few skilled soldiers alongside some lesser soldiers. Once you do get a colonel, bench them until you've hit a super tough mission, or you've built up enough of them that you can rotate them in and out.
Ironically, the 'difficult' end game does not exist, or if it does, then you need to work on your skills, because you are not yet 'good' at the game.
If you simply will not have your soldiers be injured, well, I can do this on normal for sure, so work up to it, and so can you. But you will not be able to carry that mindset into the harder difficulties and settings.
on normal, they might miss a mission or two before they are back in the saddle, should be avoided sure, but not at all costs.
You can always scan at templar HQ (or just HQ in vanilla) to improve wound times, and the infirmary (or AWC) is available for a large part of the campaign.
Medics/medikits can reduce the amount of wound time you're looking at by allowing you to heal up a wounded soldier and if there's any risk of being hit later in the mission putting that risk on them, as the only thing that matters for wound timers is the lowest HP value a given soldier hits at any point in a mission, so you get less wounded time by stacking this on a single unit, which you can't do without healing.
A long time ago I went through the .ini files to compile the wound tables in the base game:
As you can see, the wound times for injuries that don't take you below 50% of your HP are nowhere near as severe as the numbers that people tend to bandy about (like 40+ days), even without benefit of infirmary/base scanning.
ETA: On double checking these values are from an older game version, I've pasted the current values in a post below.
and for the thesis of the Starter: just lost another game in Spike Mission because 7/10 of my rooster was longtime injured (the noneinjured where rookies) , so it was zombie squad trying to reach the spike.....
So if you play the game enough to get 20 rookies injured by 2HP on legend difficulty, you would see that about once. You'd never see it by getting any squaddie or higher ranked soldier injured by 2HP and you'd never see it playing on any other difficulty.
if you had a long wound time but had an engineer in the inirmary and were scanning in the HQ to heal faster pretty sure you could cut the 52 days down to 13 or so.
I think the range of injury times also relate to how far along you are in the game later months you might get a soldier wounded for 52 days, but by that time you can BUY colonel soldiers so its really just putting you out that amount of INTEL.
its a cost sure, but its a fully mitigatable cost that you should seek to avoid.
Generally I get a ranger, with untouchable, a warsuit and a Dodge PCS. the armor and dodge generally reduce incoming damage to 1 Not in all cases sure. but generally.
That's true, fair point.
That's not true. The wounds are just random on a rectangular distribution within the range of possible values. You are just as likely to get a 50 day injury on day 1 as on day 400.
I should make a correction to the tables above, the values have actually been tweaked in the three years since I made the post I took that data from. I've just checked the values from the DefaultGameData.ini file as it stands today, and the table is now:
There's not much change there, but the overlap between the 0-20% and 21-50% categories have been reduced, so in fact it's no longer possible to ever get a 40 day injury from a 2HP wound, even on legend.
I am currently using a specialist with the "Surgeon" skill, which slightly lowers wound recovery time of any injured soldiers just by that medic participating in the mission. This doesn't involve the use of a medkit, and works more like an extra ablative shield (and a regenerating one at that!). I have rarely selected that skill before, but are coming to appreciate it more as it stacks with AWS healing rates.
The problem with wounds is that your soldiers actually die quite easily Often times you are actually lucky that it was only a wound. If somebody has wounded soldiers every or every other mission then they will soon run out of soldiers not only because of injuries but because of too many dead soliers.
It does snowball.
What ppl said is true.
You dont wanne get hit at all. No injuries cause they suck. That soldier could be out for weeks or months even speically painful in early to midgame as I never build infirmary early to midgame.